Editor Modules are the GameLogic driven mission editor script interfaces which allow you to run all kinds of nice new scripting from default ArmA 2 BIS setup.
Artillery examples for magazines and quick firing script.
Ambient Combat Module spawns enemy and friendly patrols around you.
Alice Module (Ambient Life In Civilian Environment) explained.
Silvie Module (System for Including Land Vehicles Into Environment) explained.
High Command Module explained.
SOM Secondary Operations Module, random mission generator.
CoIn Construction Interface explained.
Function Library Function library.
UAV Unmanned Aerial Vehicle.
Surrender, how does it work.