Table of Contents
ArmA 2 Missions
ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools
This is all about missions and campaigns for ArmA 2.
Briefing
How to create a briefing, its not done with briefing.html anymore, but with the “tasks” command.
Mission Editor ComRef
Animation Names
Multiplayer Scripting
Read Multiplayer scripting by Sickboy
How to run multiplayer High Command on Dedicated Server.
Array Tutorial
Read how to use arrays in missions from Array Tutorial.
Eventhandler Tutorial
Read the Eventhandler tutorial.
Userconfig HOWTO
HOWTO use Userconfig.
Texture on mission
Convert HTML briefing to sqf
All units playable in MP
How to make All units playable in MP.
Campaign Files
Campaign overview.html file details.
How campaign uses global DtaExt directory to store music and sound files for all of its missions.
Usage of exit.sqf on campaign missions.
Porting Missions
Porting a OFP or ArmA mission to ArmA 2.
Remove Weapon / Magazine Cargo From Ambient Vehicles
How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out How To Remove Weapon Cargo From Ambient Vehicles page.
User Interface
Trigger Activated Only By Players
In mission editor create a trigger activated by players side, then put its condition line like this:
this && ({_x in thislist} count playableUnits > 0)
Now the AI alone will not activate this trigger, there has to be player present.
Mission File Name Length Limit
Mission file name length limit tells you how long file names you can load and save in mission editor.
Random Mission Design
Random Mission Design ideas, thoughts, etc