User Tools

Site Tools


arma2:terrain:extruded

ArmA 2 Terrain Extruded

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Here is the config from v1.02 patch which introduces the extruded terrain enhancements. We had infinite terrain extruded already in ArmA, but how there are some random features in it. No, this is NOT A RANDOM DYNAMIC TERRAIN, don't get confused.

	class OutsideTerrain
	{
		satellite = "ca\chernarus\data\s_satout_co.paa";
		enableTerrainSynth = 1;
		class Layers
		{
			class Layer0
			{
				nopx = "ca\chernarus\data\cr_trava1_detail_nopx.paa";
				texture = "ca\chernarus\data\cr_trava1_detail_co.paa";
			};
		};
	};

Difference between outsideterrain on and off is that when its on, your terrain in map view is displayed indefinitely so that you cant zoom enough out to see it all. At 3D when you walk in the “wildernerss” there is no end, dunno if anyone has really tried to walk endlessly there.

When its turned off, your terrain map view looks like good old OFP style where it ends at the edges of your actual terrain.

arma2/terrain/extruded.txt · Last modified: 2024/08/02 08:56 by snakeman

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki

All PMC web site download services are temporarily suspended until web site yearly fees have been recovered, want to download addons/mods? Then Support PMC.

If you are grateful for all the work PMC has done in the past 25 years, use Support PMC page.