ArmA 2 desert_e.pbo
ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools
bis Terrain Analysis: Desert
512 grid, 4m cell size == 2048 x 2048 meters (2.048 km).
desert_e.pbo
PBO prefix: ca\desert_e
Desert_E.wrp in the pbo root. See objects used in bottom of this page. Root also includes texHeaders.bin file.
config.cpp
Class name is: Desert_E. Longitude 65.8, latitude -35 degrees. Elevation offset 800. Map has 3 zoom levels; zoom1 step 100, zoom2 step 1000 and zoom3 step 10000.
Infinite terrain:
class OutsideTerrain satellite = "ca\Desert_E\data\s_satout_co.paa"; class Layer0 nopx = "ca\Desert_E\data\de_polopoust_nopx.paa"; texture = "ca\Desert_E\data\de_polopoust_co.paa";
class clutter has 10 different ones;
class TK_GrassDry model = "ca\plants_E\Clutter\c_GrassDesert_GroupSoft_EP1.p3d"; class TK_GrassDryLong model = "ca\plants_E\Clutter\c_GrassDryLong_EP1.p3d"; class TK_GrassGreen model = "ca\plants_E\Clutter\c_GrassGreen_EP1.p3d"; class TK_GrassGreenLong model = "ca\plants_E\Clutter\c_GrassGreenLong_EP1.p3d"; class TK_BrushHard model = "ca\plants_E\Clutter\c_Brush_Hard_EP1.p3d"; class TK_BrushSoft model = "ca\plants_E\Clutter\c_Brush_Soft_EP1.p3d"; class TK_PlantsViolet model = "ca\plants_E\Clutter\c_Plants_Violet_EP1.p3d"; class TK_PlantsWhite model = "ca\plants_E\Clutter\c_Plants_White_EP1.p3d"; class TK_Weed1 model = "ca\plants_E\Clutter\c_Weed_1_EP1.p3d"; class TK_WeedThistle model = "ca\plants_E\Clutter\c_Weed_Thistle_EP1.p3d";
class CfgSurfaces:
class DEPolopoust files = "de_polopoust_*"; class DESkalniSterk files = "de_skalni_sterk_*"; class DETrava files = "de_trava_*";
class CfgSurfaceCharacters:
class DEGrassClutter names[] = { "TK_GrassDry", "TK_BrushHard", "TK_PlantsWhite" }; class DEDenseAridClutter names[] = { "TK_BrushSoft", "TK_BrushHard" }; class DESparseAridClutter names[] = { "TK_BrushSoft" };
data\
There is horizont.p3d and obloha.p3d models in this dir.
Textures are mix of 1024 x 1024 and 2048 x 2048 resolution. s_satout_co.paa is only 512 x 512 resolution texture.
All textures are _CO, _MCO, _NOHQ and _NOPX.
See also Terrain Select Image page.
de_middle_mco.paa is the middle terrain texture (config “midDetailTexture”). Its 1024 x 1024 resolution.
Layers\
Contain all the satellite texture / mask images.
<filename>_lco.paa is the texture, <filename>_lca.paa is the mask. Satellite texture resolution is 512 x 512.
scenes\
Contains intro.Desert_E mission, used as intro cutscene.
Objects used:
ca\misc\paletaa.p3d ca\misc\paletyc.p3d ca\misc_e\fuel_tank_stairs_ep1.p3d ca\misc_e\misc_cargo1bo_ep1.p3d ca\misc_e\misc_cargo1d_ep1.p3d ca\misc_e\misc_cargo2a_ep1.p3d ca\plants_e\bush\b_amygdalusn1s_ep1.p3d ca\plants_e\bush\b_pistacial1s_ep1.p3d ca\plants_e\tree\t_pistacial2s_ep1.p3d ca\rocks_e\r_stone_01_ep1.p3d ca\rocks_e\r_stone_02_ep1.p3d ca\structures\wall\wall_tincom_3.p3d ca\structures\wall\wall_tincom_9.p3d ca\structures\wall\wall_tincom_pole.p3d ca\structures_e\ind\ind_oil_mine\ind_oil_tower_ep1.p3d ca\structures_e\ind\ind_pipes\indpipe1_20m_ep1.p3d ca\structures_e\ind\ind_pipes\indpipe1_45degl_ep1.p3d ca\structures_e\ind\ind_pipes\indpipe1_45degr_ep1.p3d ca\structures_e\ind\ind_pipes\indpipe1_broken_ep1.p3d ca\structures_e\ind\ind_pipes\indpipe1_ground_ep1.p3d ca\structures_e\ind\ind_pipes\indpipe1_ground2_ep1.p3d ca\structures_e\ind\ind_pipes\indpipe1_stair_ep1.p3d ca\structures_e\ind\ind_pipes\indpipe1_ur_ep1.p3d ca\structures_e\ind\ind_pipes\indpipe1_uup_ep1.p3d ca\structures_e\ind\ind_pipes\indpipe1_valve_ep1.p3d ca\structures_e\misc\misc_construction\misc_concbox_ep1.p3d ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d ca\structures_e\misc\misc_construction\misc_ironpipes_ep1.p3d ca\structures_e\misc\misc_lamp\lampa_ind_ep1.p3d ca\structures_e\misc\shed_m01_ep1.p3d