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arma2:terrain:bis_terrain_desert_e

desert_e.pbo

BIS Terrain Analysis: Desert

512 grid, 4m cell size == 2048 x 2048 meters (2.048 km).

desert_e.pbo

PBO prefix: ca\desert_e

Desert_E.wrp in the pbo root. See objects used in bottom of this page. Root also includes texHeaders.bin file.

config.cpp

Class name is: Desert_E. Longitude 65.8, latitude -35 degrees. Elevation offset 800. Map has 3 zoom levels; zoom1 step 100, zoom2 step 1000 and zoom3 step 10000.

Infinite terrain:

class OutsideTerrain
	satellite = "ca\Desert_E\data\s_satout_co.paa";
class Layer0
	nopx = "ca\Desert_E\data\de_polopoust_nopx.paa";
	texture = "ca\Desert_E\data\de_polopoust_co.paa";

class clutter has 10 different ones;

class TK_GrassDry
	model = "ca\plants_E\Clutter\c_GrassDesert_GroupSoft_EP1.p3d";
class TK_GrassDryLong
	model = "ca\plants_E\Clutter\c_GrassDryLong_EP1.p3d";
class TK_GrassGreen
	model = "ca\plants_E\Clutter\c_GrassGreen_EP1.p3d";
class TK_GrassGreenLong
	model = "ca\plants_E\Clutter\c_GrassGreenLong_EP1.p3d";
class TK_BrushHard
	model = "ca\plants_E\Clutter\c_Brush_Hard_EP1.p3d";
class TK_BrushSoft
	model = "ca\plants_E\Clutter\c_Brush_Soft_EP1.p3d";
class TK_PlantsViolet
	model = "ca\plants_E\Clutter\c_Plants_Violet_EP1.p3d";
class TK_PlantsWhite
	model = "ca\plants_E\Clutter\c_Plants_White_EP1.p3d";
class TK_Weed1
	model = "ca\plants_E\Clutter\c_Weed_1_EP1.p3d";
class TK_WeedThistle
	model = "ca\plants_E\Clutter\c_Weed_Thistle_EP1.p3d";

class CfgSurfaces:

class DEPolopoust
	files = "de_polopoust_*";
class DESkalniSterk
	files = "de_skalni_sterk_*";
class DETrava
	files = "de_trava_*";

class CfgSurfaceCharacters:

class DEGrassClutter
	names[] =
	{
		"TK_GrassDry",
		"TK_BrushHard",
		"TK_PlantsWhite"
	};
class DEDenseAridClutter
	names[] =
	{
		"TK_BrushSoft",
		"TK_BrushHard"
	};
class DESparseAridClutter
	names[] =
	{
		"TK_BrushSoft"
	};

data\

There is horizont.p3d and obloha.p3d models in this dir.

Textures are mix of 1024 x 1024 and 2048 x 2048 resolution. s_satout_co.paa is only 512 x 512 resolution texture.

All textures are _CO, _MCO, _NOHQ and _NOPX.

See also Terrain Select Image page.

de_middle_mco.paa is the middle terrain texture (config “midDetailTexture”). Its 1024 x 1024 resolution.

Layers\

Contain all the satellite texture / mask images.

<filename>_lco.paa is the texture, <filename>_lca.paa is the mask. Satellite texture resolution is 512 x 512.

scenes\

Contains intro.Desert_E mission, used as intro cutscene.

Objects used:

ca\misc\paletaa.p3d
ca\misc\paletyc.p3d
ca\misc_e\fuel_tank_stairs_ep1.p3d
ca\misc_e\misc_cargo1bo_ep1.p3d
ca\misc_e\misc_cargo1d_ep1.p3d
ca\misc_e\misc_cargo2a_ep1.p3d
ca\plants_e\bush\b_amygdalusn1s_ep1.p3d
ca\plants_e\bush\b_pistacial1s_ep1.p3d
ca\plants_e\tree\t_pistacial2s_ep1.p3d
ca\rocks_e\r_stone_01_ep1.p3d
ca\rocks_e\r_stone_02_ep1.p3d
ca\structures\wall\wall_tincom_3.p3d
ca\structures\wall\wall_tincom_9.p3d
ca\structures\wall\wall_tincom_pole.p3d
ca\structures_e\ind\ind_oil_mine\ind_oil_tower_ep1.p3d
ca\structures_e\ind\ind_pipes\indpipe1_20m_ep1.p3d
ca\structures_e\ind\ind_pipes\indpipe1_45degl_ep1.p3d
ca\structures_e\ind\ind_pipes\indpipe1_45degr_ep1.p3d
ca\structures_e\ind\ind_pipes\indpipe1_broken_ep1.p3d
ca\structures_e\ind\ind_pipes\indpipe1_ground_ep1.p3d
ca\structures_e\ind\ind_pipes\indpipe1_ground2_ep1.p3d
ca\structures_e\ind\ind_pipes\indpipe1_stair_ep1.p3d
ca\structures_e\ind\ind_pipes\indpipe1_ur_ep1.p3d
ca\structures_e\ind\ind_pipes\indpipe1_uup_ep1.p3d
ca\structures_e\ind\ind_pipes\indpipe1_valve_ep1.p3d
ca\structures_e\misc\misc_construction\misc_concbox_ep1.p3d
ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d
ca\structures_e\misc\misc_construction\misc_ironpipes_ep1.p3d
ca\structures_e\misc\misc_lamp\lampa_ind_ep1.p3d
ca\structures_e\misc\shed_m01_ep1.p3d
arma2/terrain/bis_terrain_desert_e.txt · Last modified: 2021-09-03 11:09 by snakeman