ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools
This is all about missions and campaigns for ArmA 2.
How to create a briefing, its not done with briefing.html anymore, but with the “tasks” command.
Read Multiplayer scripting by Sickboy
How to run multiplayer High Command on Dedicated Server.
Read how to use arrays in missions from Array Tutorial.
Read the Eventhandler tutorial.
HOWTO use Userconfig.
How to make All units playable in MP.
Campaign overview.html file details.
How campaign uses global DtaExt directory to store music and sound files for all of its missions.
Usage of exit.sqf on campaign missions.
Porting a OFP or ArmA mission to ArmA 2.
How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out How To Remove Weapon Cargo From Ambient Vehicles page.
In mission editor create a trigger activated by players side, then put its condition line like this:
this && ({_x in thislist} count playableUnits > 0)
Now the AI alone will not activate this trigger, there has to be player present.
Mission file name length limit tells you how long file names you can load and save in mission editor.
Random Mission Design ideas, thoughts, etc