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What determines the Lights in a Vehicle in a addon config. Is it the texture, or is it embedded in the model?

Armored_Sheep (BIS dev): There are several Lights possible:
1) reflectors - those shine with visible cone volume. They are defined in config (class Reflectors) as described above + memory LOD points in named selections
2) marker lights - usualy colored spotlights that can also blink, also defined in config (class MarkerLights)
3) faces with textures that have shining material - those are animated using hiding their selection. This should be defined in model.cfg

arma/modeling/lights.txt · Last modified: 2007-07-10 09:52 (external edit)