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arma:arma.rpt

ArmA.RPT File

ArmA.RPT file is the debug report file created by the game engine when its running. Sometimes if you have a lot of errors in addons, terrains or missions this file gets excessively large (several megabytes in fact). However it is a valuable tool for editing as it reports errors in so much detail.

Your arma.rpt file is located in the root directory where the Users/ directory is located. How to configure users directory, please refer to -profiles parameter.

Errors, Cause and Fix

w:\c\Poseidon\lib\roads.cpp(51) : Road object not present
Cause: (something to do with usermade island ca\roads\ces* roads) ?
Fix: ?

Tree at 85096.398, 5950.000 out of grid (z-axis) - 0.000 rounded to 2
Cause: ?
Fix: ?

Are these below two the same error or completely different ones?

Object id 9f674957 (343) not found in slot 233,251
w:\c\Poseidon\lib\landSave.cpp(1692) : Link cannot be resolved
Cause: ?
Fix: ?

Warning Message: Cannot open object <addon>\<model>.p3d
Cause: object not found in addons dirs.
Fix: remove object or add the addon.

Warning Message: Cannot load texture <addon>\<filename>.ext
Cause: Texture not found?
Fix: Add the missing texture.

w:\c\Poseidon\lib\pactext.cpp(1823) : Obsolette P8 format
Obsolete palette format texture
Cause: ?
Fix: ?

Warnings in <addon>\<model>.p3d:3
Point 92: Invalid point flags ffffcc00.
Cause: ?
Fix: ?

Warnings in <addon>\<model>.p3d:9
Key frame animation, no 'keyframe' property
Cause: ?
Fix: ?

Warnings in <addon>\<model>.p3d:1
Face 211, point 207, face points 206,207,209 - invalid normal 1.#QNAN,1.#QNAN,1.#QNAN
Cause: ?
Fix: ?

In Vehicle: <addon>\<model>.p3d missing gunner get in direction point
In Vehicle: <addon>\<model>.p3d missing driver get in direction point
Cause: point missing in Memory LOD.
Fix: add gunner/driver/etc memory point in the Memory LOD.

Error: bin\config.bin/CfgVehicles/<name>/Turrets/MainTurret/Turrets/CommanderOptics/: Turret gun obsGun not found while initializing the model <addon>\<model>.p3d
Cause: ?
Fix: ?

<addon>\<model>.p3d:30: Bad proxy object definition proxy:<proxy_name>
Cause: ?
Fix: ?

Warning Message: No entry 'bin\config.bin/CfgModels/Default.sections'.
Warning Message: Size: '/' not an array
Cause: ?
Fix: ?

Warning Message: No entry 'bin\config.bin/CfgModels/Default.sectionsInherit'.
Warning Message: '/' is not a value
Cause: ?
Fix: ?

Warning: <addon>\<model>.p3d:0 Face 1500, point 1495, face points 1495,1496,1494 - very small normal 0,0,0
Cause: ?
Fix: ?

No shape object 2: <no shape> tested for aiming position
Cause: ?
Fix: ?

<addon>\<model>.p3d: house, config class missing
Cause: This message means you are using some object (most likely in your world, or it may be a proxy on another object) which is marked as “vehicle” by the property, but does not have a corresponding config.
Fix: Create a class Land_Some for a some.p3d, or remove the “class” property if your object does not need any configuration.

Warning: Pixel shader Detail not supported for roads.
Cause: ?
Fix: ?

w:\c\Poseidon\lib\AI\operMap.cpp(2131) : Cannot search path - no algorithm
Cause: ?
Fix: ?

No point in selection zamerny.
Cause: ?
Fix: ?

Conflicting addon <addon> in '<addon>\', previous definition in '<addon>\'
Cause: Two addons use the same classname.
Fix: Use individual classnames.

w:\c\Poseidon\lib\shots.cpp(45) : No shape
Cannot load sound 'sound\soundfly1.wss'
Cause: ?
Fix: ?

Warning: <addon>\<model>.p3d:0 Error while trying to generate ST for points: 5823, 5765, 5792
Cause: ?
Fix: ?

Missing axis in model <addon>\<model>.p3d:0, sel trigger, axis trigger_axis
Cause: ?
Fix: ?

Warnings in <addon>\<model>.p3d:0
Warning Message: Bad file format ().
Cause: ?
Fix: ?

Degenerate face - 0 vertices
Cause: ?
Fix: ?

Warning: <addon>\<model>.p3d: Degenerated triangle found on source triangles (136,139,138)
Cause: ?
Fix: ?

Warning: Degenerated faces found in model <addon>\<model>.p3d:10000
Cause: ?
Fix: ?

Error: Bad entry count in bin\config.bin/CfgSkeletons/<name>/ skeleton
Cause: ?
Fix: ?

Strange convex component <addon>\<model>.p3d in component01:geometry
Cause: ?
Fix: ?

w:\c\Poseidon\lib\Shape\material.cpp(1683) : Unknown terrain pixel shader during conversion to grass
w:\c\Poseidon\lib\landscape.cpp(965) : Unknown terrain material
Cause: one possible cause is wrong path/texture in .rvmat file.
Fix: fix the path/texture.

Warnings in <addon>\<model>.p3d:0
Warning Message: Error loading tag
Cause: ?
Fix: ?

Invalid named selection map
Invalid named selection class
Invalid named selection dammage
Invalid named selection canocclude
Invalid named selection (its just empty, no name at all).
Cause: ?
Fix: ?

<addon>\<model>.p3d - Not all levels have On Surface set
Cause: On Surface set is not selected on some of the LODs.
Fix: Check all LODs carefully for this setting.

SW animation used for <model>\<model>.p3d - Not all levels have Keep Height set
Cause: Keep Height is not selected on some of the LODs.
Fix: Check all LODs carefully for this setting.

In Vehicle: <addon>\<model>.p3d missing driver get in direction point
Cause: no driver get in point at Memory LOD.
Fix: add point to the Memory LOD.

Warning: UV coordinate on point 256 is too big UV(153.364182, 0.999795) - the UV compression may produce inaccurate results
Cause: ?
Fix: ?

Unrecognized texture type ': '<addon>'
Cause: ?
Fix: ?

Warning: Object is animated, but no skeleton is defined
Cause: ?
Fix: ?

Error: <addon>\<model>.p3d: Shadow polygon doesn't have 3 vertices - it has not been considered.
Cause: ?
Fix: ?

Error: w:\c\Poseidon\lib\d3d9\engdd9.cpp(11570) : Unknown type of vertex shader
Cause: ?
Fix: ?

Error: Empty word in sentence 'xmit'
Cause: This will happen if you have an AI controlled M1Abrams on the map (at map start).
Fix: heh.

Error: Warning Message: 'value/' is not a class ('oid' accessed)
Cause: ?
Fix: ?

Error: Missing 'stats' in campaign campaigns\ra
Cause: ?
Fix: ?

Error: Wrong vertex mapping for person collision geometry found in <addon>\<model>.p3d. Selection <name> not found
Cause: ?
Fix: ?

Error: Wrong geometry convex component mapping for person collision geometry found in <addon>\<model>.p3d. Convex component number <number>. not found
Cause: ?
Fix: ?

Error: Addon <addon> (entry <classname>) not found in the list of active addons.
Cause: ?
Fix: ?

Error: w:\c\Poseidon\lib\d3d9\engdd9.cpp(2989) : 2nd UV set needed, but not defined
Cause: ?
Fix: ?

Error: w:\c\Poseidon\lib\soldierOld.cpp(7398) : Face
Cause: ?
Fix: ?

Error: Empty word in sentence 'allGroup' 'moveTo' 'that' 'at' 'at12' 'xmit'
Cause: ?
Fix: ?

Error: w:\c\Poseidon\lib\visibility.cpp(294) : BUG: Adding in-vehicle target.
Cause: ?
Fix: ?

Error: w:\c\El\ParamFile\paramFile.cpp(2858) : No owner
Cause: ?
Fix: ?

Error: Bad lock radius 58.4023
Cause: ?
Fix: ?

Error: Too detailed shadow lod in <addon>\<model>.p3d (0:1.000000 : 5570) - shadows disabled
Cause: Most likely shadowVolume AND LodNoShadow=1 settings missing.
Fix: Add shadowVolume and/or proper LodNoShadow setting.

Error: Model <addon>\<model>.p3d cannot be used as a sprite - it has not just one LOD level
Cause: ?
Fix: ?

LODShape::Preload: shape '<addon>\<model>.p3d' not found
Cause: ?
Fix: ?

Warning: <addon>\<model>.p3d: Selection <selection> needs a section. The shadow volume may not work well.
Cause: ?
Fix: ?

Unknown ammo used.
Cause: ?
Fix: ?

Grid info
Cause: class Grid config is broken or missing.
Fix: fix it or add it.

Error: Clutter ca\plants\clutter_trava_dlouha.p3d uses alpha blending - use renderflag AlphaTest instead
Cause: ?
Fix: ?

2c50a98# 5166: <model>.p3d is not soldier nor transport.
Cause: ?
Fix: ?

BoneIndex <number> is out of range! In <addon>\<anim>.rtm
Cause: most likely bad model.cfg (?)
Fix: ?

Error: Bone <selection> doesn't exist in some skeleton
Cause: most likely bad model.cfg (?)
Fix: ?

Bone '<selection>' not found in <addon>\<model>.p3d
Cause: most likely bad model.cfg (?)
Fix: ?

Error: Bad bone name <selection> in aimingDefault/
Cause: most likely bad model.cfg (?)
Fix: ?

Error: Accessing undefined vertex bone references
Cause: ?
Fix: ?

Cannot evaluate 'ReadOnlyVerified' - no file
Cause: ?
Fix: ?

Updating base class →MGunCore, by ca\weapons\config.bin/cfgWeapons/MGun/
Cause: ?
Fix: ?

Error: <name>: Turret body <selection> not found while initializing the model <addon>\<model>.p3d
Cause: ?
Fix: ?

No geometry and no shape
Cause: ?
Fix: ?

Error: Neither Geometry nor LandContact level is present in model <addon>\<model>.p3d
Cause: ?
Fix: ?

<class>: <selection> - unknown animation source <selection>
Cause: ?
Fix: ?

String <name> not found
Cause: <name> entry missing from stringtable.csv file.
Fix: Add it.

colorByGround no longer supported (used in bin\config.bin/CfgWorlds/<addon>/clutter/<name>/)
Cause: ?
Fix: ?

Error: Bone basement-center doesn't exist in some skeleton
Cause: ?
Fix: ?

Target acqusition slow and inaccurate (may even select friendly)
Cause: ?
Fix: ?

No more slot to add connection at Ag66 (1383.9,12218.0)
Cause: Possibly but roads missing from WRP because of bad binarization.
Fix: ?

Placement slopelandcontact failed on model <addon>\<model>.p3d. Too many (9) points in landcontact.
Cause: ?
Fix: ?

Generating ST on the fly is very slow
Cause: ?
Fix: ?

If you have RPT error lines you want to add/ask about, please post to our forum.

arma/arma.rpt.txt · Last modified: 2011-07-04 22:24 (external edit)