arma2:terrain:bis-layers.cfg
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ArmA 2 Layers.cfg
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These are the layers.cfg rvmat, texture and RGB values to be used with default bis terrain ground textures.
The RGB values are set for L3DT attributes (mask) texture colors.
Takistan Layers.cfg
Use these RGB values with L3DT “desert” climate.
class Layers { // asfalt broken down class tk_asfalt { texture = "ca\takistan\data\tk_asfalt_co.png"; material = "ca\takistan\data\tk_asfalt.rvmat"; }; // beton, brown, broken down class tk_beton { texture = "ca\takistan\data\tk_beton_co.png"; material = "ca\takistan\data\tk_beton.rvmat"; }; // big rocks class tk_dlazba_old { texture = "ca\takistan\data\tk_dlazba_old_co.png"; material = "ca\takistan\data\tk_dlazba_old.rvmat"; }; // forest, rocks, sand class tk_forest { texture = "ca\takistan\data\tk_forest_co.png"; material = "ca\takistan\data\tk_forest.rvmat"; }; // sand class tk_hlina { texture = "ca\takistan\data\tk_hlina_co.png"; material = "ca\takistan\data\tk_hlina.rvmat"; }; // rocks, sand class tk_mountain { texture = "ca\takistan\data\tk_mountain_co.png"; material = "ca\takistan\data\tk_mountain.rvmat"; }; // grass and dried grass class tk_plevel { texture = "ca\takistan\data\tk_plevel_co.png"; material = "ca\takistan\data\tk_plevel.rvmat"; }; // green grass class tk_pole { texture = "ca\takistan\data\tk_pole_co.png"; material = "ca\takistan\data\tk_pole.rvmat"; }; // rocks, sand class tk_polopoust { texture = "ca\takistan\data\tk_polopoust_co.png"; material = "ca\takistan\data\tk_polopoust.rvmat"; }; // rock, mountain rock face class tk_skala { texture = "ca\takistan\data\tk_skala_co.png"; material = "ca\takistan\data\tk_skala.rvmat"; }; // sand rough, rocks class tk_skalni_sterk { texture = "ca\takistan\data\tk_skalni_sterk_co.png"; material = "ca\takistan\data\tk_skalni_sterk.rvmat"; }; // sand fine, small rocks class tk_sterk_na_dno { texture = "ca\takistan\data\tk_sterk_na_dno_co.png"; material = "ca\takistan\data\tk_sterk_na_dno.rvmat"; }; // sand, grass class tk_trava { texture = "ca\takistan\data\tk_trava_co.png"; material = "ca\takistan\data\tk_trava.rvmat"; }; // sand rough, rocks class tk_valouny { texture = "ca\takistan\data\tk_valouny_co.png"; material = "ca\takistan\data\tk_valouny.rvmat"; }; }; class Legend { picture = "tut\terrain_data\source\mapLegend.png"; class Colors { // color names should correspond to surface layer names tk_asfalt[] = {{ 0, 0, 0 }}; tk_beton[] = {{ 0, 0, 0 }}; tk_dlazba_old[] = {{ 0, 0, 0 }}; // forest, rocks, sand tk_forest[] = {{ 230, 230, 120 }}; // sand - "Deep desert" tk_hlina[] = {{ 236, 230, 149 }}; // rocks, sand - "Desert rocks (3)" tk_mountain[] = {{ 226, 207, 129 }}; tk_plevel[] = {{ 0, 0, 0 }}; tk_pole[] = {{ 0, 0, 0 }}; // rocks, sand - "Desert cliffs" tk_polopoust[] = {{ 196, 177, 121 }}; // rock, mountain rock face - "Desert cliffs (2)" tk_skala[] = {{ 181, 158, 111 }}; tk_skalni_sterk[] = {{ 0, 0, 0 }}; // sand fine, small rocks tk_sterk_na_dno[] = {{ 220, 210, 100 }}; tk_trava[] = {{ 0, 0, 0 }}; // sand rough, rocks tk_valouny[] = {{ 228, 215, 137 }}; }; };
desert_e Layers.cfg
Sorry there are these also but we don't have bis original RVMATs so there is no layers.cfg written for them.
// desert gravel sand + small rocks ca\desert_e\data\de_polopoust.rvmat ca\desert_e\data\de_polopoust_co.paa // desert rough gravel sand + rocks ca\desert_e\data\de_skalni_sterk.rvmat ca\desert_e\data\de_skalni_sterk_co.paa // desert sand + dry grass ca\desert_e\data\de_trava.rvmat ca\desert_e\data\de_trava_co.paa // satellite out texture //ca\desert_e\data\s_satout_co.paa
arma2/terrain/bis-layers.cfg.txt · Last modified: 2024/08/01 22:53 by snakeman