arma2:missions:texture_on_mission
ArmA 2 How To Display Texture During Mission
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Create a file called description.ext in your mission folder. Copy the following code over:
class RscTitiles { class TAG_bloodScreen { idd = -1; duration = 10; //Displayed for 10 seconds class Controls { class Splatter1 { type = 0; //CT_STATIC style = 0x800; //ST_KEEP_ASPECT_RATIO x = "safeZoneX + 0.1"; y = "safeZoneY + 0.1"; w = 0.2; h = 0.2; text = "splatter1.paa"; //File name colorText[] = {1,1,1,0.8}; //Last number is alpha }; class Splatter2 : Splatter1 //Inherit values from Splatter1 { x = 0.5; y = 0.5; text = "splatter2.paa"; }; }; }; };
Note that any time you edit description.ext you have to re-load the mission.
Now, to display the resource just use the following somewhere in your script:
cutRsc ["TAG_bloodScreen", "PLAIN", 0];
arma2/missions/texture_on_mission.txt · Last modified: 2024/08/01 21:32 by snakeman