ArmA 1 Lights
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ArmA 1 aka Armed Assault (ArmA)
What determines the Lights in a Vehicle in a addon config. Is it the texture, or is it embedded in the model?
Armored_Sheep (bis dev): There are several Lights possible:
1) reflectors - those shine with visible cone volume. They are defined in config (class Reflectors) as described above + memory LOD points in named selections
2) marker lights - usually colored spotlights that can also blink, also defined in config (class MarkerLights)
3) faces with textures that have shining material - those are animated using hiding their selection. This should be defined in model.cfg