User Tools

Site Tools


arma:modeling:lights

ArmA 1 Lights

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

What determines the Lights in a Vehicle in a addon config. Is it the texture, or is it embedded in the model?

Armored_Sheep (bis dev): There are several Lights possible:
1) reflectors - those shine with visible cone volume. They are defined in config (class Reflectors) as described above + memory LOD points in named selections
2) marker lights - usually colored spotlights that can also blink, also defined in config (class MarkerLights)
3) faces with textures that have shining material - those are animated using hiding their selection. This should be defined in model.cfg

arma/modeling/lights.txt · Last modified: 2024/08/01 09:33 by snakeman

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki

All PMC web site download services are temporarily suspended until web site yearly fees have been recovered, want to download addons/mods? Then Support PMC.

If you are grateful for all the work PMC has done in the past 25 years, use Support PMC page.