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bis have defined the main exterior texture of many of the vehicles. This way they wont need multiple P3D Model files of the same thing, just different texture paths. However doing this it also benefits those looking into re-texturing vehicles, as not much skill aside from creating the texture (or more modifying the original) is needed.
Benefits? What are 'hidden' selections?
The benefits are that you wont need to know any addon or config skills if you want a simple re-texture for a one off mission. More importantly it can keep your mission addonless!
If you want to release a re-texture as in a PBO addon form, you just need basic scripting knowledge. You don't need to edit the P3D, unlike before (where the model stays the same, you are just changing texture paths - P3D files are not small!) just a script to define what the new texture is.
How does it work?
this setObjectTexture [0,"TextureFileName.paa"];
That's it! That's all the code you need to re-texture a vehicle (see the list below) to your own paa texture.
The texture file name is simply the texture in your mission folder. If it is in the same folder as the mission.sqm, then just put the name and the extension (must be .PAA and maybe .PAC). If you put it in a folder in your mission then you need to reflect that in your texture path.
That's all there is to getting your own custom texture of a vehicle in game, in your very own mission. It's also great for quickly tweaking textures and viewing them. Before, you had to close ArmA, repbo your addon, put in your addons folder, restart ArmA and then view your mission. This time you don't even have to close your mission editor. This saves me about a minute each time I change my texture and need to view it in game.
What vehicles allow me to do this?
I've made a list of mainly the cars, and done a quick check on the armored/aircraft etc for those that accept this method. If I've missed any please let me know. Also make sure you use the correct variant I say. The VAZ (White) wont work, but the VAZ (Red) will. Same with the 'Car' (Skoda 105) and
Remember..
Hopefully this benefits people, and helps people when it comes to texturing in ARMA2. It surely saves me about a minute every time I tweak a texture. It also allows me to release less addons for a mission (or any at all!).
This tip was posted by JasonO.