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This is overview summary for original bis made backpack configs and models.
bis original configs
class Bag_Base_EP1: ReammoBox_EP1 { scope = protected; class TransportMagazines{}; class TransportWeapons{}; transportMaxMagazines = 0; transportMaxWeapons = 0; isbackpack = 1; reversed = 1; vehicleClass = "Backpacks"; class DestructionEffects{}; }; class Tripod_Bag: Bag_Base_EP1 { scope = 2; displayName = "$STR_EP1_DN_Tripod_Bag"; class TransportMagazines{}; class TransportWeapons{}; transportMaxMagazines = 0; transportMaxWeapons = 0; model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d"; picture = "\ca\weapons_e\data\icons\staticY_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; class assembleInfo { primary = 0; base = ""; assembleTo = ""; dissasembleTo[] = {}; displayName = ""; }; }; class Weapon_Bag_Base_EP1: Bag_Base_EP1 { model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d"; picture = "\ca\weapons_e\data\icons\staticX_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; class assembleInfo { primary = 1; base = "Tripod_Bag"; assembleTo = ""; dissasembleTo[] = {}; displayName = ""; }; }; class M2StaticMG_US_Bag_EP1: Weapon_Bag_Base_EP1 { scope = 2; displayName = "$STR_EP1_DN_M2StaticMG_US_Bag_EP1"; class assembleInfo: assembleInfo { displayName = "$STR_EP1_DN_M2StaticMG_US_Bag_EP1_assembleInfo"; assembleTo = "M2StaticMG_US_EP1"; }; }; class M252_US_Bag_EP1: Weapon_Bag_Base_EP1 { scope = 2; displayName = "$STR_EP1_DN_M252_US_Bag_EP1"; class assembleInfo: assembleInfo { displayName = "$STR_EP1_DN_M252_US_Bag_EP1_assembleInfo"; assembleTo = "M252_US_EP1"; }; }; class US_Patrol_Pack_Ammo_EP1: US_Patrol_Pack_EP1 { scope = 1; class TransportMagazines { class _xx_20rnd_762x51_B_SCAR { magazine = "20rnd_762x51_B_SCAR"; count = 2; }; class _xx_20rnd_762x51_SB_SCAR { magazine = "20rnd_762x51_SB_SCAR"; count = 1; }; class _xx_10Rnd_127x99_m107 { magazine = "10Rnd_127x99_m107"; count = 2; }; class _xx_1Rnd_HE_M203 { magazine = "1Rnd_HE_M203"; count = 2; }; class _xx_1Rnd_SmokeRed_M203 { magazine = "1Rnd_SmokeRed_M203"; count = 1; }; }; }; class Helicopter: Air { transportMaxBackpacks = 1; class Mi17_base: Helicopter { transportMaxBackpacks = 10; class MH60S: UH60_Base { transportMaxBackpacks = 10; class ReammoBox: Strategic { transportMaxBackpacks = 1;
Analysis of bis backpacks.
Configs
USBasicBag:
Empty and in fact cant even carry weapons/magazines for some reason?
transportMaxMagazines = 0;
transportMaxWeapons = 0;
US_Bag.p3d
Tripod_Bag:
Empty and assembleInfo is empty too. transport w/m 0/0.
StaticY.p3d
M2StaticMG_US_Bag_EP1:
Assembly stuff for M2 static MG.
Same for dshkm, kord, mk19, ags, m252, 2b14_82mm, Metis, tow, SPG9
US_UAV_Pack_EP1:
Empty and cant carry weapons/magazines.
backpack_us_AUV.p3d
US_Assault_Pack_EP1:
Empty. transport w/m 0/8.
backpack_us_assault.p3d
US_Assault_Pack_Ammo_EP1: US_Assault_Pack_EP1
Protected (why?). few magazines, grenade and smokeshells.
US_Assault_Pack_AmmoSAW_EP1: US_Assault_Pack_EP1
SAW mg magazines, handgredandes.
US_Assault_Pack_AT_EP1: US_Assault_Pack_EP1
MAAWS rockets.
US_Assault_Pack_Explosives_EP1: US_Assault_Pack_EP1
2 mines and pipebombs.
US_Patrol_Pack_EP1:
Empty. transport w/m 0/8.
backpack_us_assault_Coyote.p3d
US_Patrol_Pack_Ammo_EP1: US_Patrol_Pack_EP1
Protected. few magazines and rifle grenades.
US_Patrol_Pack_Specops_EP1: US_Patrol_Pack_EP1
Protected. few magazines, grenades and smokeshells.
US_Backpack_EP1:
Empty. transport w/m 1/12.
backpack_us.p3d
US_Backpack_AmmoMG_EP1: US_Backpack_EP1
M240 mg magazines, handgrenades.
US_Backpack_AT_EP1: US_Backpack_EP1
Two javelin missiles.
US_Backpack_Specops_EP1: US_Backpack_EP1
Protected. Few rifle grenades/smokes, pipebombs, handgrenades, smokeshells, laserbatteries and ir strobe.
DE_Backpack_Specops_EP1:
Protected. Few magazines, pipebombs, laserbatteries and ir strobe. transport w/m 1/14.
CZ_Backpack_EP1:
Empty. transport w/m 1/14.
backpack_acr.p3d
CZ_Backpack_Ammo_EP1: CZ_Backpack_EP1
Protected. Few magazines, pipebomb, handgrenades and smokeshells.
CZ_Backpack_Specops_EP1: CZ_Backpack_EP1
Protected. Few magazines, laserbatteries, pipebombs, hangrenade and ir strobe.
CZ_Backpack_AmmoMG_EP1: CZ_Backpack_EP1
Protected. M240 mg magazines and handgrenades.
CZ_VestPouch_EP1:
Empty. transport w/m 0/6.
backpack_acr_small.p3d
CZ_VestPouch_Sa58_EP1: CZ_VestPouch_EP1
Protected. Few magazines and smokeshells.
CZ_VestPouch_M4_EP1: CZ_VestPouch_EP1
Protected. Few magazines and smokeshells.
TK_RPG_Backpack_EP1:
Bag with RPG7 rockets. transport w/m 0/8.
backpack_rpg.p3d
TK_ALICE_Pack_EP1:
Empty. transport w/m 1/12.
backpack_tk_alice.p3d
TK_ALICE_Pack_Explosives_EP1: TK_ALICE_Pack_EP1
Protected. Mines and pipebombs.
TK_ALICE_Pack_AmmoMG_EP1: TK_ALICE_Pack_EP1
Protected. PK MG magazines and handgrenades.
TKA_ALICE_Pack_Ammo_EP1: TK_ALICE_Pack_EP1
Protected. Few magazines, rifle grenades and smokeshells.
TKG_ALICE_Pack_AmmoAK47_EP1: TK_ALICE_Pack_EP1
Protected. Few magazines, handgrenades and smokeshells.
TKG_ALICE_Pack_AmmoAK74_EP1: TK_ALICE_Pack_EP1
Protected. Few magazines, rifle grenades, handgrenades and smokeshells.
TK_Assault_Pack_EP1:
Empty. transport w/m 0/8.
backpack_civil_assault.p3d
TK_Assault_Pack_RPK_EP1: TK_Assault_Pack_EP1
Protected. RPK MG magazines and handgrenades.
TKA_Assault_Pack_Ammo_EP1: TK_Assault_Pack_EP1
Protected. Few magazines, rifle grenades and handgrenades.
Models
backpack_acr.p3d backpack_acr_small.p3d backpack_civil_assault.p3d backpack_rpg.p3d backpack_tk_alice.p3d backpack_us.p3d 1-5 res LODs. shadowvolume 0 and 1000. geometry landcontact (point is right in the middle of the pack, soldiers back side so pack will lay nicely to the ground. view geometry backpack_us_assault.p3d backpack_us_assault_Coyote.p3d backpack_us_AUV.p3d backpack_us_medical.p3d US_Bag.p3d 1-5 res LODs. view pilot (basically same as 1.0 res LOD). shadowvolume 0 and 1000. geometry landcontact (point is right in the middle of the pack, soldiers back side so pack will lay nicely to the ground. view geometry StaticX.p3d 1-4 res LODs. view pilot (basically same as 1.0 res LOD). shadowvolume 0 and 1000. geometry landcontact (point is right in the middle of the pack, soldiers back side so pack will lay nicely to the ground. view geometry StaticY.p3d 1-4 res LODs. shadowvolume 0 and 1000. geometry landcontact (point is right in the middle of the pack, soldiers back side so pack will lay nicely to the ground. view geometry