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System for Including Land Vehicles Into Environment (SILVIE) is, as said in title, system for spawning empty cars in villages and towns. All vehicles are created on mission start and are constantly replaced when some of the is destroyed.
Initialization
Paths
Editor:
Units (F1) > Game Logic > Modules > Ambient Civilian Vehicles
Data:
ca\modules\silvie
Startup
Place SILVIE manager on map. No additional synchronizing needed.
Optional parameters
Set variables to BIS_silvie_mainscope with desired values:
Example: this setvariable [“townlist”,[bis_loc_acityc_mogilevka,[position this,3000],trigger1]];
Default value: Whole island.
Example: BIS_silvie_mainscope setvariable [“blackList”,[“house1”,“house2”]];
Default value: not yet defined
Example: BIS_silvie_mainscope setvariable [“vehicleRarity”,[“skodaRed”,10,“skodaBlue”,0.8]];
Default value: empty array
Example: BIS_silvie_mainscope setvariable [“vehicleCount”,“round (%1 / 10)”];
Default value (and recommended): “round ((sqrt %1) * 1.5)”
Example: BIS_silvie_mainscope setvariable [“vehicleInit”,{_this lock true}];
Default value: {}
Example: BIS_silvie_mainscope setvariable [“roadDistance”,30];
Default value: 25
Example: BIS_silvie_mainscope setvariable [“attempts”,20];
Default value: 10
Stored variables
These variables are only for checking values. Do not edit them!
BIS_SILVIE_Mainscope
Cars