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ArmA 2 music tracks class names.
Class Name | Name | Length min:sec |
---|---|---|
Track01_Dead_Forest | 01: Dead Forest | 1:04 |
Track02_Insertion | 02: Insertion | 1:45 |
Track03_First_To_Fight | 03: First To Fight | 1:59 |
Track04_Reinforcements | 04: Reinforcements | 1:28 |
Track05_Warpath | 05: Warpath | 2:23 |
Track06_Abandoned_Battlespace | 06: Abandoned Battlespace | 1:51 |
Track07_Last_Men_Standing | 07: Last Men Standing | 1:03 |
Track08_Harvest_Red | 08: Harvest Red | 1:18 |
Track09_Movement_To_Contact | 09: Movement To Contact | 1:21 |
Track10_Logistics | 10: Logistics | 2:28 |
Track11_Large_Scale_Assault | 11: Large Scale Assault | 0:42 |
Track12_The_Movement | 12: The Movement | 1:12 |
Track13_Sharping_Knives | 13: Sharping Knives | 3:00 |
Track14_Close_Quarter_Combat | 14: Close Quarter Combat | 3:08 |
Track15_Morning_Sortie | 15: Morning Sortie | 0:55 |
Track16_Valentine | 16: Valentine | 1:26 |
Track17_Marauder_Song | 17: Marauder Song | 1:08 |
Track18_Ghost_Waltz | 18: Ghost Waltz | 1:53 |
Track19_Debriefing | 19: Debriefing | 1:44 |
Track20_Badlands | 20: Badlands | 2:17 |
Track21_Rise_Of_The_Fallen | 21: Rise Of The Fallen | 1:29 |
Track22_Chernarussian_Anthem | 22: Chernarussian Anthem | 2:09 |
Track26_Organ_Works | 26: Organ Works | 1:09 |
Track27_Killing_Machines | 27: Easter Eggs - Killing Machines | 3:20 |
Ambient01_Cold_Wind | 28: Cold Wind | 2:33 |
Ambient02_Vague_Shapes | 29: Vague Shapes | 3:39 |
Ambient03_Indian_Summer | 30: Indian Summer | 1:42 |
Ambient04_Electronic_Warfare | 31: Electronic Warfare | 1:16 |
Ambient05_Cobalt | 32: Cobalt | 0:43 |
Ambient06_Khe_Sanh_Riff | 33: Khe Sanh Riff | 3:31 |
Ambient07_Manhattan | 34: Manhattan | 1:41 |
Ambient08_Reforger | 35: Reforger | 2:35 |
Short01_Defcon_Three | 36: Defcon Three | 0:38 |
Here they are already typed in array format so you can easily copy paste them in your missions:
[ "Ambient01_Cold_Wind", "Ambient02_Vague_Shapes", "Ambient03_Indian_Summer", "Ambient04_Electronic_Warfare", "Ambient05_Cobalt", "Ambient06_Khe_Sanh_Riff", "Ambient07_Manhattan", "Ambient08_Reforger", "Short01_Defcon_Three", "Track01_Dead_Forest", "Track02_Insertion", "Track03_First_To_Fight", "Track04_Reinforcements", "Track05_Warpath", "Track06_Abandoned_Battlespace", "Track07_Last_Men_Standing", "Track08_Harvest_Red", "Track09_Movement_To_Contact", "Track10_Logistics", "Track11_Large_Scale_Assault", "Track12_The_Movement", "Track13_Sharping_Knives", "Track14_Close_Quarter_Combat", "Track15_Morning_Sortie", "Track16_Valentine", "Track17_Marauder_Song", "Track18_Ghost_Waltz", "Track19_Debriefing", "Track20_Badlands", "Track21_Rise_Of_The_Fallen", "Track22_Chernarussian_Anthem", "Track26_Organ_Works", "Track27_Killing_Machines" ];
Operation Arrowhead
Class name | Length secs |
---|---|
EP1_Track01 | 221 |
EP1_Track01D | 27 |
EP1_Track02 | 162 |
EP1_Track03 | 56 |
EP1_Track03D | 74 |
EP1_Track04 | 252 |
EP1_Track05 | 102 |
EP1_Track06 | 176 |
EP1_Track07 | 181 |
EP1_Track07D | 74 |
EP1_Track08 | 134 |
EP1_Track09 | 159 |
EP1_Track10 | 176 |
EP1_Track11 | 123 |
EP1_Track12 | 236 |
EP1_Track13 | 166 |
EP1_Track13D1 | 72 |
EP1_Track13D2 | 74 |
EP1_Track13V | 40 |
EP1_Track14 | 259 |
EP1_Track15 | 140 |
In array format
[ "EP1_Track01", "EP1_Track01D", "EP1_Track02", "EP1_Track03", "EP1_Track03D", "EP1_Track04", "EP1_Track05", "EP1_Track06", "EP1_Track07", "EP1_Track07D", "EP1_Track08", "EP1_Track09", "EP1_Track10", "EP1_Track11", "EP1_Track12", "EP1_Track13", "EP1_Track13D1", "EP1_Track13D2", "EP1_Track13V", "EP1_Track14", "EP1_Track15" ];
Private military contractors. bis idiots don't respect community tags, that's so usual bis lameness.
Class name | Length secs |
---|---|
PMC_Track01 | 180 |
PMC_Track02 | 197 |
PMC_Track03 | 57 |
PMC_Track04 | 130 |
PMC_Track05 | 77 |
PMC_Track06 | 193 |
In array format
[ "PMC_Track01", "PMC_Track02", "PMC_Track03", "PMC_Track04", "PMC_Track05", "PMC_Track06" ];
British armed forces
Class name | Length secs |
---|---|
BAF_Track01 | 140 |
BAF_Track02 | 43 |
BAF_Track03 | 54 |
BAF_Track04 | 44 |
BAF_Track05 | 44 |
BAF_Track06 | 65 |
In array format
[ "BAF_Track01", "BAF_Track02", "BAF_Track03", "BAF_Track04", "BAF_Track05", "BAF_Track06" ];