PMC websites shut down September 13th 2025 unless yearly web hosting fees are paid. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond september 13th 2025 when yearly web hosting fees are due.

User Tools

Site Tools


arma:terrain:v3_terrain_101

ArmA 1 Visitor 3 Terrain 101

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Here's how I would start:

  1. Create a high-resolution composite image sat map of the area from Google Earth, making sure 1 pixel = 1 meter.
  2. Create a heightmap from DEM to match the sat map. Do some erosion and the like.
  3. Create basic mask file and ground textures.
  4. Import into Visitor and create a .PEW file.
  5. Clean up the coastline - always a problem getting that neat.
  6. Using the sat map, create a background image for street and building placement reference.
  7. Do roads.
  8. Do buildings and other objects.
  9. Create new sat map for in-game using heavily edited original Google Earth image as a starting point.
  10. Refine mask file.

Creating the hi-res sat map from Google Earth is the initial time eater. Use Google Earth Image Downloader which automated the process, few such utilities are available.

arma/terrain/v3_terrain_101.txt · Last modified: 2024/08/01 13:04 by snakeman