arma:modeling:muzzle_flash
ArmA 1 Muzzle Flash
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ArmA 1 aka Armed Assault (ArmA)
selectionFireAnim = “zasleh”;
Armored_Sheep (bis dev): Vehicle muzzleflashes must be first present in model - each flash as a proxy model that is also in named selection (such as “zasleh”). Than you animate this selection by proper definition in model.cfg
arma/modeling/muzzle_flash.txt · Last modified: 2024/08/01 09:43 by snakeman