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arma:modeling:muzzle_flash

ArmA 1 Muzzle Flash

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ArmA 1 aka Armed Assault (ArmA)

selectionFireAnim = “zasleh”;

Armored_Sheep (bis dev): Vehicle muzzleflashes must be first present in model - each flash as a proxy model that is also in named selection (such as “zasleh”). Than you animate this selection by proper definition in model.cfg

arma/modeling/muzzle_flash.txt · Last modified: 2024/08/01 09:43 by snakeman

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