PMC websites shut down September 13th 2025 unless yearly web hosting fees are paid. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond september 13th 2025 when yearly web hosting fees are due.

User Tools

Site Tools


arma:modeling:muzzle_flash

ArmA 1 Muzzle Flash

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

selectionFireAnim = “zasleh”;

Armored_Sheep (bis dev): Vehicle muzzleflashes must be first present in model - each flash as a proxy model that is also in named selection (such as “zasleh”). Than you animate this selection by proper definition in model.cfg

arma/modeling/muzzle_flash.txt · Last modified: 2024/08/01 09:43 by snakeman