ArmA 1 Trigger Animation

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ArmA 1 aka Armed Assault (ArmA)

To create working trigger animation you have to make a selection for all the Resolution LODs for the trigger, called “trigger”.

Then in Memory LOD you add single point and its selection name will be “trigger_axis”.

In the model.cfg you need to define the weapon, lets call it VTE_ak47, like this:

class CfgModels
{
	class VTE_ak47: VTE_Weapon
	{
		class Animations
		{
			class trigger
			{
				type = "rotationZ";
				source = "reload";
				selection = "trigger";
				axis = "trigger_axis";
				minValue = 0;
				maxValue = 3;
				angle0 = 0;
				angle1 = -3;
			};