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ArmA 1 aka Armed Assault (ArmA)
To create working trigger animation you have to make a selection for all the Resolution LODs for the trigger, called “trigger”.
Then in Memory LOD you add single point and its selection name will be “trigger_axis”.
In the model.cfg you need to define the weapon, lets call it VTE_ak47, like this:
class CfgModels { class VTE_ak47: VTE_Weapon { class Animations { class trigger { type = "rotationZ"; source = "reload"; selection = "trigger"; axis = "trigger_axis"; minValue = 0; maxValue = 3; angle0 = 0; angle1 = -3; };