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falcon4:textures:tilable_tile_tutorial

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falcon4:textures:tilable_tile_tutorial [2017/10/07 00:57] – http to https switch. snakemanfalcon4:textures:tilable_tile_tutorial [2024/07/31 09:50] (current) – links added. snakeman
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-====== Creating A Full Tilable Sets ======+====== Falcon 4 Creating A Full Tilable Sets ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 + 
 +**Falcon 4 Creating A Full Tile Set** (tilable sets).
  
 First you have to decide how many tiles you want. This tutorial is for 9 tiles but you can easily apply it also to 4, 16 or even more if you need to. I took a set of 9 tiles so we have to create a new RGB image of 1536x1536 (3x512). We are now speaking the generic tiles that can be tiled into the terrain type, these are not to be confused with transition tiles. These generic tiles are to be placed inside the transition tiles to make some variation into the terrain. First you have to decide how many tiles you want. This tutorial is for 9 tiles but you can easily apply it also to 4, 16 or even more if you need to. I took a set of 9 tiles so we have to create a new RGB image of 1536x1536 (3x512). We are now speaking the generic tiles that can be tiled into the terrain type, these are not to be confused with transition tiles. These generic tiles are to be placed inside the transition tiles to make some variation into the terrain.
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 (The dark green lines are just the grid lines to show the different tiles) (The dark green lines are just the grid lines to show the different tiles)
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falcon4/textures/tilable_tile_tutorial.1507337861.txt.gz · Last modified: 2017/10/07 00:57 by snakeman

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