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arma3:scripting:virtual-artillery

ArmA 3 Virtual Artillery

ArmA 3, Config, Missions, 3D Modeling, Scripting, Terrain, Texturing, Tools

2022-06-20T07:04:00Z

https://community.bistudio.com/wiki/BIS_fnc_fireSupportVirtual

Nothing needed in mission.sqm, just call this from script. Fires “Sh_82mm_AMOS” magazine ammo 300 meters in front of player, with 100 meter spread, total of 10 rounds with 2 second delay.

//[target, mag, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn BIS_fnc_fireSupportVirtual
[[(getPos player select 0), (getPos player select 1) + 300, 0], "Sh_82mm_AMOS", 100, 10, 2] spawn BIS_fnc_fireSupportVirtual;

Support menu 0-8 artillery call.

description.ext:

class CfgCommunicationMenu
{
	class PMC_VirtualMortars
	{
		text = "Call 82mm Mortar Strike";
		submenu = "";
		expression = "[_pos, 'Sh_82mm_AMOS', 100, 8, 2] spawn BIS_fnc_fireSupportVirtual;";
		icon = "";
		cursor = "";
		enable = "1";
		removeAfterExpressionCall = 0;
	};
 
	class PMC_VirtualArtillery
	{
		text = "Call 105mm Artillery Strike";
		submenu = "";
		expression = "[_pos, 'Sh_155mm_AMOS', 200, 30, 2] spawn BIS_fnc_fireSupportVirtual;";
		icon = "";
		cursor = "";
		enable = "1";
		removeAfterExpressionCall = 0;
	};
};

init.sqf:

[player, "PMC_VirtualMortars", nil, nil, ""] call BIS_fnc_addCommMenuItem;
[player, "PMC_VirtualArtillery", nil, nil, ""] call BIS_fnc_addCommMenuItem;
arma3/scripting/virtual-artillery.txt · Last modified: 2022-06-25 12:35 by snakeman