arma3:terrain:terrain-builder-mini-tutorial
Table of Contents
ArmA 3 PMC Terrain Builder Mini Tutorial
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ArmA 3 Terrain Builder Mini Tutorial by PMC
Updated for arma3 v1.66 / terrain builder v1.31.0.139381
- mapframes → add mapframe, click ok
- type in project name to properties → name
- type in project root dir to properties → output root folder. (this would be P:\prefix\tag_projectname)
- click create subfolders button, click ok
- copy your data ground texture rvmat's and paa's into <project>\data\ directory
- copy your layers.cfg and maplegend.png files into <project>\source\ directory
- set easting to 200000 and northing to 0
- switch to samplers tab, setup properties according to your terrain (make sure texture layer is at least 2x your cell size)
- switch to processing tab, use “…” button to browse into your source\layers.cfg file
- click rebuild terrain button, click yes
- click OK in bottom of mapframe properties dialog
- save your project to Source\TerrainBuilder\ directory
- file → import → terrains (xyz file)
- file → import → satellite images (you can choose bmp or png)
- file → import → satellite mask images (you can choose bmp or png)
- layers manager do on all layers, click RMB → Terrain Coordinates & Properties, easting: 200000, northing: 0, also Size width/height
- mapframes window → your project name → click RMB → properties (or double LMB click)
- switch to processing tab, click rebuild terrain button, click yes
- tick export satellite texture and surface mask (make sure 4 materials per cell is selected)
- click generate layers button and wait until its done
- click OK and save your project
- convert layers\*.png to *.paa
Now your terrain is ready for viewing using terrain builder buldozer.
Object Placement
Adding P3D objects into a template
- library manager → template libraries → RMB → create library
- give it a name
- tick create new library from directory
- source directory point to → P:\a3\plants_f\Tree
- click ok, all done
Single Object
- create object template
- select object from library manager → template libraries → whatever-template
- click add object icon from main menu (icon: side ways box and plus sign)
- LMB click anywhere on the map, object is placed
Forests
- turn on view shapes icon in main menu
- click layers manager → shapes tab
- click add new layer button icon, give it some name
- click add polygon icon from main menu (icon: box and plus sign)
- now LMB click points to create a polygon, once youre done double LMB click to close the polygon
- click layer manager → objects tab
- click add new layer button icon, give it some name
- unselect “add polygon” button
- click to select any of your polygons in terrain, RMB → Fill (add new objects)
- select objects (trees for a forest)
- properties → preset name: add some name like forest 1 etc
- other settings are up to you what you use, object density 60, click
- click ok and objects are placed inside your selected polygon
Export / Import Objects
Export
- file → export → objects
- click document to export all objects in your project
- click available templates select all button
- use whatever format suits you, custom is compatible with the old arma2 formats
- select destination file, click OK to export
Import
- select which layer you want to import objects
- file→ import → objects
- select file to import with the “…” browse button on destination file
- click OK to import
arma3/terrain/terrain-builder-mini-tutorial.txt · Last modified: 2024/08/02 21:44 by snakeman