arma3:config:eden-mission-editor-object-preview-images
ArmA 3 Eden Editor Object Preview Images
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HOWTO create terrain object preview images for eden mission editor.
Turn all settings to ULTRA except PPAA and Bloom disabled. You do not have to disable -profiles= dir as bis wiki wrongly suggests.
Add into <YOURNAME>.Arma3Profile:
HDRPrecision=16; maxScreenShotFolderSizeMB = 20000;
Then run eden editor and make like init.sqf or any way you want this command:
0 = [nil,"all",[],[],["pmc_opx_buildings_cfg"]] spawn BIS_fnc_exportEditorPreviews;
That “pmc_opx_buildings_cfg” is the addon class name where your objects are located.
Resize all images to 455×256 and save them in JPG format using GraphicsMagick:
@echo off md temp for /F "tokens=1* delims=. " %%A in ('dir /b *.png') do ( gm convert %%A.png -resize 455x256 temp\%%A.jpg ) rem move stuff to current dir and clean out temp dir. move temp\*.jpg . rd temp del *.png dir /b *.jpg >_list_of_jpgs.txt pause exit
Create MyAddon\Data\EditorPreviews\ directory and move the JPG's there.
Write config like this:
editorPreview = "\myaddon\data\editorpreviews\land_model_name.jpg";
arma3/config/eden-mission-editor-object-preview-images.txt · Last modified: 2024/08/02 14:59 by snakeman