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arma2:modeling

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3D Modeling in ArmA 2

ArmA 2 modeling page is very much PMCTODO. Sorry.

Check Backpack for how to make custom backpack.

BIS Sample Models

BIS has released sample model(s), it a soldier model + skeleton. Check out details here.

Geometry

You can read still valid information about geometry from OFP: Modeling: Geometry LOD page.

Max poly count

Earl BIS Dev: “The important part is to create the different LODS, not so much the higher polycount of the most detailled lod.”

32768 vertices is a hard limit in ArmA – as direct x counts them. O2's points count is not quite the same thing depending on the number of sharp edges you have. I guess it applies to ArmA2 as well. I think its the max size of the vertex buffer. You'll know when you get there since buldozer fails to draw the model.

ArmA soldier in-game ArmA 2

Copy Geometry, Memory, Hit-Points and Fire Geometry LODs from the example soldier.p3d BIS released. It's best to remove the old LODs completely from your model before applying the new ones. Then use the new model.cfg also given by BIS.

For best results you should also copy the hands from soldier.p3d and use the new head as proxy (also found in soldier.p3d). Note that the new head model has only two LODs, 1.0 and 2.0. This means for bigger LODs you'll need to copy the head part from soldier.p3d directly.

You can use config to replace different head for your soldiers.

To swap hands and head:

  • Delete your current hands off of your current model and replace them with the ones on the new Sample model *soldier*. Simple copy & paste.
  • For the head, just delete your current models head, then open up the example model “soldier” and copy and paste the proxy called “bysta”.

Wreck model

Check out info about how to create wreck model to vehicles.

Old style material flags used error

If you get “old style material flags used” error, check old material used error page on how to fix it.

Damaged wheels

How to create wheel damage to your vehicle, read damaged wheels page.

Modeling a Tree

2nd UV set error

If your RPT file shows error “Warning: special LOD contains 2nd UV set.” then you can try to fix it by using O2 to do the following:

Go to: Surfaces → UV sets

Normally there should only be 1 UV set in that list (above Add/Delete Active etc…). It should only contain “v Active 0”.

I guess in your case you will have a second one or even more.

I had it also awhile back when copy pasting LODs and items…

You just need to click on the UVset that you don't need (clicking on it will set it active) and then “Delete active”.

I might be wrong here, but I even think “mar_squadleader_1.p3d:10000” stands for the first res LOD and mar_squadleader_1.p3d:11000 the second res lod. Again not sure, but might limit your search where the second UVset is located.

Tip by DaSquade in BIS topic.

arma2/modeling.1281617380.txt.gz · Last modified: 2010-08-12 12:49 by snakeman