falcon4:textures:sat_512_tile_tutorial
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falcon4:textures:sat_512_tile_tutorial [2016/11/15 08:47] – switched tactical.nekromantix.com to www.pmctactical.org domain. snakeman | falcon4:textures:sat_512_tile_tutorial [2024/07/31 09:36] (current) – links added. snakeman | ||
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- | ====== Creating 512 Tiles ====== | + | ====== |
- | **Creating 512 Tiles from satellite images** by Kinggeorge | + | [[https:// |
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+ | **Falcon 4 Creating 512 Tiles From Satellite Images** by Kinggeorge | ||
In case someone is interested this is how I make 512 textures using sat images (for ODS theater). | In case someone is interested this is how I make 512 textures using sat images (for ODS theater). | ||
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Here's how i did the texture stuff so far: | Here's how i did the texture stuff so far: | ||
- | * Get decent sat image (we have a few now I guess) scale it to the correct resolution **1 pixel = 2 meter** (look at cars, roads...) | + | * Get decent sat image (we have a few now I guess) scale it to the correct resolution **1 pixel = 2 meter** (look at cars, roads...) |
* adjust the red/ | * adjust the red/ | ||
- | * Select an area for the generic/ F /all directions texture cut/copy it (not scaling) to the 512x512 size | + | * Select an area for the generic/ F /all directions texture cut/copy it (not scaling) to the 512x512 size |
* Manual make the texture objects evenly distributed by copying small irregular parts around / filter any rough borders | * Manual make the texture objects evenly distributed by copying small irregular parts around / filter any rough borders | ||
* With photoshop filter offset it 20 or more pixels and make the borders disappear by filtering/ | * With photoshop filter offset it 20 or more pixels and make the borders disappear by filtering/ | ||
* First tile done -save it in true color pcx | * First tile done -save it in true color pcx | ||
* For testing reduce color to 256, name it after a generic existing tile replacing all T,M,H,L* ones | * For testing reduce color to 256, name it after a generic existing tile replacing all T,M,H,L* ones | ||
- | * Now do either the 16 river or 16 road tiles (see [[falcon4: | + | * Now do either the 16 river or 16 road tiles (see [[falcon4: |
* Select the generic tile as basis copy a road/ | * Select the generic tile as basis copy a road/ | ||
* Place a few objects on crossings for diversity, since those tiles wont get repeated nearby normally - be sure to keep the tile borders the same as the generic one always. | * Place a few objects on crossings for diversity, since those tiles wont get repeated nearby normally - be sure to keep the tile borders the same as the generic one always. | ||
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Source [[http:// | Source [[http:// | ||
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falcon4/textures/sat_512_tile_tutorial.1479199663.txt.gz · Last modified: 2016/11/15 08:47 by snakeman