PMC websites shut down October 13th 2025 unless yearly web hosting fees are paid. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond october 13th 2025 when yearly web hosting fees are due.

User Tools

Site Tools


arma2:terrain

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
arma2:terrain [2022/06/25 16:48] – added link. snakemanarma2:terrain [2024/08/02 10:13] (current) – links added. snakeman
Line 1: Line 1:
 ====== ArmA 2 Terrain ====== ====== ArmA 2 Terrain ======
  
-This is ArmA 2 Terrain Editing Tutorials.+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
-You can still use the 1 texture [[ofp:tools:wrptool|WrpTool]] method familiar from [[arma:terrain|ArmA terrain]]. More up to date details from [[http://www.pmctactical.org/forum/viewtopic.php?f=53&t=21962|PMC Tactical forums ArmA 2 WRP editing]] topic.+**ArmA 2 Terrain Editing Tutorials** 
 + 
 +You can still use the 1 texture [[ofp:tools:wrptool|WrpTool]] method familiar from [[arma:terrain|ArmA terrain]]. More up to date details from [[https://www.pmctactical.org/forum/viewtopic.php?f=53&t=21962|PMC Tactical forums ArmA 2 WRP editing]] topic.
  
  
Line 210: Line 212:
  
 depends on the number of cells as well. I did a few wee 5x5km terrains - 1024x1024 - 5m FPS was consistently good with them... but I did a 2048x2048 x 4m one as a test recently and it was a real fps hog - even empty 2048x2048x5m wasn't significantly better either - so it wasn't the drop from 5 to 4m cell.... four times as many of em was the problem though I did notice that if I dropped the viewdistance down from 8km to about 3.5km it improved significantly lots of small cells all visible at once  = maybe not a good idea depends on the number of cells as well. I did a few wee 5x5km terrains - 1024x1024 - 5m FPS was consistently good with them... but I did a 2048x2048 x 4m one as a test recently and it was a real fps hog - even empty 2048x2048x5m wasn't significantly better either - so it wasn't the drop from 5 to 4m cell.... four times as many of em was the problem though I did notice that if I dropped the viewdistance down from 8km to about 3.5km it improved significantly lots of small cells all visible at once  = maybe not a good idea
 +
arma2/terrain.1656175732.txt.gz · Last modified: 2022/06/25 16:48 by snakeman