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arma2:scripting:ied_usage

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arma2:scripting:ied_usage [2011/07/23 09:15] – created ied_usage initial page. snakemanarma2:scripting:ied_usage [2024/08/01 22:34] (current) – links added. snakeman
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-====== IED Usage ======+====== ArmA 2 IED Usage ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 British armed forces improvised explosive device (IED) usage through script. British armed forces improvised explosive device (IED) usage through script.
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 There are two types of IED in british armed forces – garbage (shells under garbage) and ground (buried IED). Each type has a large and small explosion version. There are two types of IED in british armed forces – garbage (shells under garbage) and ground (buried IED). Each type has a large and small explosion version.
  
-Satchel charges just need pipebombmuzzle” to be used via scripting. IEDs are slightly more complicated, with each IED having its own muzzle name as shown here. An ammobox filled with IEDs is available under Empty -> Ammo -> Explosives Stash (or by using the BAF_IEDBox classname to create one).+Satchel charges just need "pipebombmuzzleto be used via scripting. IEDs are slightly more complicated, with each IED having it's own muzzle name as shown here. An ammobox filled with IEDs is available under Empty -> Ammo -> Explosives Stash (or by using the BAF_IEDBox classname to create one).
  
 IED Classnames and Muzzlenames: IED Classnames and Muzzlenames:
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 IEDs can be set to explode via timer as well, just like a satchel charge. IEDs can be set to explode via timer as well, just like a satchel charge.
  
-Bug Notes: Players will see incorrect labels in their action menu for these IEDs. They will see Put IED (ground large)” for the V3 version which is actually just ground, the small charge.+Bug Notes: Players will see incorrect labels in their action menu for these IEDs. They will see "Put IED (ground large)for the V3 version which is actually just "ground", the small charge. 
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 +V1 (garbage small) is also broken to various degrees. Players won't even get the option to place it. If you use the action commands to tell an AI to place it your action will be blank and he'll set it to 30 seconds automatically. Thankfully it’s a small bang!
  
-V1 (garbage small) is also broken to various degrees. Players won’t even get the option to place it. If you use the action commands to tell an AI to place it your action will be blank and he’ll set it to 30 seconds automatically. Thankfully it’s a small bang! 
arma2/scripting/ied_usage.1311412528.txt.gz · Last modified: 2011/07/23 09:15 by snakeman

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