arma:texturing:mud_texture_tut
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arma:texturing:mud_texture_tut [2008/08/26 11:47] – created mud_texture_tut initial page snakeman | arma:texturing:mud_texture_tut [2024/08/01 14:36] (current) – links added. snakeman | ||
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- | ====== Texturing Mud Tutorial ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
**Texturing Mud Tutorial** by DaSquade | **Texturing Mud Tutorial** by DaSquade | ||
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My attempt was creating type 2. | My attempt was creating type 2. | ||
- | Before we start it is best to collect some usefull | + | Before we start it is best to collect some useful |
- | After adjusting (scalling, copy/paste, patching, cloning) the samples so it cover the object and you placed each sample on an individual layer, we can start working on making mud effects. | + | After adjusting (scaling, copy/paste, patching, cloning) the samples so it cover the object and you placed each sample on an individual layer, we can start working on making mud effects. |
- | Hide all samples and bring one up. It might be best to start working with the softest sample (dry mud type) as often that will cover the most especially on the outsides. Add a 'mask layer' on the sample and make sure it has a black brackground. This will hide the sample. Now use pattern brush and use white color to paint in the mask layer. Use the brush options 'shape dynamic', | + | Hide all samples and bring one up. It might be best to start working with the softest sample (dry mud type) as often that will cover the most especially on the outsides. Add a 'mask layer' on the sample and make sure it has a black background. This will hide the sample. Now use pattern brush and use white color to paint in the mask layer. Use the brush options 'shape dynamic', |
Once you have a base, do the same with your next sample and build it slightly up. Play around with the sample layer opacity/ | Once you have a base, do the same with your next sample and build it slightly up. Play around with the sample layer opacity/ | ||
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The original: | The original: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
After a good 15 minutes playing: | After a good 15 minutes playing: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
So far my poor attempt of a tutorial. See car-side_mud.psd example how it was done (it was done pretty fast and noticed there are some flows in it....but you get the idea). | So far my poor attempt of a tutorial. See car-side_mud.psd example how it was done (it was done pretty fast and noticed there are some flows in it....but you get the idea). | ||
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Second attempt after some tips of Jenny. Continued on the first attempt, but this time i use ' | Second attempt after some tips of Jenny. Continued on the first attempt, but this time i use ' | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
- | + | ||
- | Download [[http:// | + | |
- | + | ||
- | + | ||
- | ====== Notes ====== | + | |
- | Posted by DaSquade in BIS forums [[http:// | + | Download mudtex_tut_psd.rar file from ArmA.1.Tutorial.Include.Files.2024-03-19/ Torrent Magnet: |
+ | < | ||
+ | magnet:?xt=urn: | ||
+ | </ | ||
arma/texturing/mud_texture_tut.1219751250.txt.gz · Last modified: 2008/08/26 11:47 by snakeman