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arma:modeling:uv_unwrap_tutorial2

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arma:modeling:uv_unwrap_tutorial2 [2011/07/03 18:20] – created uv_unwrap tutorial2 initial page. snakemanarma:modeling:uv_unwrap_tutorial2 [2024/08/01 10:09] (current) – links added. snakeman
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-====== UV unwrap tutorial 2 ======+====== ArmA 1 UV Unwrap Tutorial 2 ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +See also [[uv_unwrap_tutorial|ArmA 1 Quick UV Unwrap Tutorial]].
  
 Make sure you got a .TGA equivalent texture handy, you can place it in the same dir as the .PAA files. Make sure you got a .TGA equivalent texture handy, you can place it in the same dir as the .PAA files.
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 Crazybump is free, and allows you greater control over your normal maps, and also saves emissive, specular, occlusion, diffuse and displacement textures as well, the displacement texture can be quickly turned into an AS map by turning the red and blue channels to white 255, leaving you to sculpt the amount of ambience shadow. Crazybump is free, and allows you greater control over your normal maps, and also saves emissive, specular, occlusion, diffuse and displacement textures as well, the displacement texture can be quickly turned into an AS map by turning the red and blue channels to white 255, leaving you to sculpt the amount of ambience shadow.
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arma/modeling/uv_unwrap_tutorial2.1309717222.txt.gz · Last modified: 2011/07/03 18:20 by snakeman