falcon4:tools:lod_to_3ds_converter
Table of Contents
Falcon 4 LOD to 3DS Converter
Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools
Falcon 4 LOD to 3DS Converter by Cool Hand
This file is a command line utility to convert F4 standard LOD files to a .3ds file which can be imported in whatever 3d modeling software you are familiar with.
It's really a alpha-beta whatever, WIP, so be careful while playing with it.
Usage
Extract it wherever you like. Open a DOS box and type “lod3dsconv inputfile.LOD outputfile.3DS” and it will produce you the 3ds file.
Notes
v0.03 Notes
- No texture maps are saved. Planning it for future updates.
- After importing all the objects are not smoothed. just select all the faces and Auto Smooth it. it will be fine then.
- BIG lod files may just crash. In this case, split the lod file into smaller parts and import the pieces
- Some models may trigger a vert out of range in 3dsmax. (F16 for example) again, split the file in sub trees and import again.
- There maybe issues when importing nodes with DOFs/subtrees nested to DOFs. No problems when using 1level of DOFs.
- TDOFs and SDOFs are not moved/scaled.
- DOFs and XDOFs are moved to their viewing position (as in LE or OGLLOD).
- The program may crash after “WriteOK” message, if this is the case, the .3ds file has been written OK and can be used without problems.
- There are some memory leaks/issues which I'm investigating. Should be not a big deal BTW.
- lod file must be valid eg if it crashes in LE or OGLLOD don't expect this program to open it OK!
Download from PMC Tactical Falcon 4 Downloads page.
falcon4/tools/lod_to_3ds_converter.txt · Last modified: 2024/07/31 10:19 by snakeman