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arma3:terrain:large-terrain-limits [2017-01-15 04:11]
snakeman added latest test results.
arma3:terrain:large-terrain-limits [2019-01-25 14:11] (current)
snakeman added latest testing results.
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 ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^
-| 20.4 | 1024 | 20 | 2048 | 512 | 80 | 2,068,000 | Works great | 
-| 20.4 | 1024 | 20 | 2048 | 512 | 80 | 3,308,000 | Works great | 
-| 20.4 | 1024 | 20 | 2048 | 512 | 80 | 4,136,000 | Works great | 
-| 20.4 | 1024 | 20 | 2048 | 512 | 80 | 5,376,000 | Works great | 
 | 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great | | 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great |
 | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great |
-| 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | binarize crashed :( |+| 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | 32bit binarize crashed :( |
 | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great |
-| 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | binarize crashed :( | +| 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | 32bit binarize crashed :( | 
-| 20.4 | 1024 | 20 | 20480 | 1024 | 80 | 6,204,000 | Works great | +| 20.4 | 1024 | 20 | 20,​480 ​| 1024 | 80 | 6,204,000 | Works great | 
-| 40.9 | 2048 | 20 | 20480 | 512 | 80 | 6,697,000 | Works great | +| 40.9 | 2048 | 20 | 20,​480 ​| 512 | 80 | 6,697,000 | Works great | 
-| 81.9 | 4096 | 20 | 20480 | 512 | 80 | 6,033,000 | Works great | +| 81.9 | 4096 | 20 | 20,​480 ​| 512 | 80 | 6,033,000 | Works great | 
-| 81.9 | 4096 | 20 | 40960 | 512 | 80 | 6,033,000 | Works great |+| 81.9 | 4096 | 20 | 40,​960 ​| 512 | 80 | 6,033,000 | Works great |
 | 57.3 | 8192 | 7 | 8192 | 512 | 28 | 0 | Works great | | 57.3 | 8192 | 7 | 8192 | 512 | 28 | 0 | Works great |
-| 57.3 | 8192 | 7 | 20480 | 512 | 28 | 0 | Works great | +| 57.3 | 8192 | 7 | 20,​480 ​| 512 | 28 | 0 | Works great | 
-| 57.3 | 8192 | 7 | 40960 | 512 | 28 | 328,673 | CTD: LandGrid reference exceeded the range [1023, 1023] | +| 57.3 | 8192 | 7 | 40,​960 ​| 512 | 28 | 328,673 | CTD: LandGrid reference exceeded the range [1023, 1023] | 
-| 57.3 | 8192 | 7 | 40960 | 512 | 56 | 328,673 | Works great | +| 57.3 | 8192 | 7 | 40,​960 ​| 512 | 56 | 328,673 | Works great | 
-| 81.9 | 8192 | 10 | 40960 512 | 80 | 2,681,000 | Works great |+| 81.9 | 8192 | 10 | 40,​960 ​1024| 80 | 6,644,079 | Works great | 
 +| 81.9 | 8192 | 10 | 81,920 | 1024 | 40 | 0 | Works great | 
 +| 81.9 | 8192 | 10 | 81,920 | 1024 | 40 | 411,000 | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 81.9 | 8192 | 10 | 81,920 | 1024 | 80 | 411,000 | Works great! | 
 +| 102.4 | 4096 | 25 | 102,400 | 1024 | 100 | 275,000 | Works great | 
 +| 143.3 | 4096 | 35 | 143,360 | 2048 | 140 | 406,883 | Works great ([[https://​www.pmctactical.org/​arma3/​terrain.php|PMC Libya Benghazi]]) | 
 +| 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,246,282 | Works great | 
 +| 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,546,203 | 32bit binarize crashed :( | 
 +| 143.4 | 8192 | 17.5 | 143,360 | 1024 | 70m | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 204.8 | 8192 | 25 | 204,800 | 2048 | 100 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 163.8 | 8192 | 20 | 163,840 | 1024 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 163.8 | 8192 | 20 | 163,840 | 2048 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 163.8 | 4096 | 40 | 163,840 | 2048 | 160 | 675,995 | Works great ([[https://​www.pmctactical.org/​arma3/​terrain.php|PMC Iran Jahrom]]) | 
 +| 40.9 | 8192 | 5 | 65,536 | 512 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 40.9 | 8192 | 5 | 65,536 | 1024 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 40.9 | 8192 | 5 | 65,536 | 2048 | 40 | 1692 | Works great | 
 +| 40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) | 
 +| 143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) | 
 +| 409.6 | 4096 | 100 | 204,800 | 2048 | 400 | 19,354 | Works great (PMC Mongolia, unreleased) ​|
  
-**10-15-16** discord: +2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains ​with roughly over 6 - 6.5 million ​objects.
-<​code>​ +
-[4:53 AM] bludclot: you can fill your document ​with my info if you want +
-[4:53 AM] bludclot: prduces a wrp of 860.000 KB +
-[4:55 AM] bludclot: grid size 4096x4096 +
-[4:55 AM] bludclot: cell size 10 +
-[4:55 AM] bludclot: sat 20480 +
-[4:55 AM] bludclot: tiles 512x512 +
-[4:56 AM] bludclot: 8389683 ​objects +
-</​code>​+
arma3/terrain/large-terrain-limits.1484453513.txt.gz · Last modified: 2017-01-15 04:11 by snakeman