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arma3:tools:terrain-builder

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ArmA 3 Terrain Builder

LandGrid reference exceeded the range

Too many objects in grid rectangle 1023,1023

Import Objects Template Library Error

Error: Bad texel mapping for surface mask image

Objects Count

8192 Heightmap

ASCII Grid ASC Heightmap

Heightmap Roughness

Save Buldozer Heightmap Edits

Shape Files

Stutter, Freezes

Export Shapes as Images

Satellite Mask

Import - Zone of Imported Data

Delete Stacked Objects

Import Satellite Images

Object Pitch, Roll, Yaw, Scale Randomization

Satellite Tiles

Project Manager Error

Importing Objects

Template Library

Directories and Files

Rebuild Terrain Greyed Out

Keypoints

Elevation Editing

Buldozer Object Selecting Not Working

Deleting Layers

Changing Path Breaks Project

Move Object To Another Layer

Heightmap Resize

Vertices for Buildings

Windows 10 Compatibility

Objects Alignment

Align Objects to Ground

Select Too Many Objects

Join Polylines

Objects Export File Format

Invalid Triangulation Polygon

Vertice Selection With Shape

Misc

Export Imagery

Processing Dialog On Top

Buldozer and Deleting Objects

Locked Objects Layer and Heightmap Import

If you think by locking objects layer you can import new heightmap and keep object alignment, you are wrong. Relative elevation objects will get aligned relative to the new heightmap upon import no matter if you lock the layer.

arma3/tools/terrain-builder.1722795396.txt.gz · Last modified: 2024/08/04 18:16 by snakeman