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arma3:terrain:terrain-processor:object-placement-statistics

ArmA 3 Terrain Processor

Object Placement Statistics

Terrain Processor Object Placement Statistics

This is nice reference read of how many objects some configs place and how long time it takes to import these to terrain builder. Computer used to create these statistics is CPU: AMD Athlon FX-4170 4.2Ghz Quad Core Black Edition, RAM: Corsair Vengeance 16GB PC3-12800 1600MHz.

LBT file is terrain processor object export text file.

Task: Area Random

Trees 12, probability 100%, minimal distance 5m.

Polygon size about 20km x 20km, just slightly below that size but otherwise square area.

Hectare Density Objects Placed
1 41,000
10 413,000
20 827,000
30 1,240,000
40 1,654,000
50 2,068,000
60 2,481,000
70 2,895,000
80 3,308,000
90 3,722,000
100 4,136,000
110 4,549,000
120 4,963,000
130 5,376,000
140 5,790,000
150 6,204,000

Terrain Builder imports 2 million object LBT file in about 10 minutes, 3,3 million objects 17 minutes. 4,1 million objects 22 minutes. 5,3 million objects 26 minutes. 6,2 million objects 30 minutes.

Polygon size about 40km x 40km, everything else the same as above.

Hectare Density Objects Placed
1 167,000
10 1,674,000
20 3,348,000
30 5,023,000
40 6,697,000
45 7,535,000

Terrain Builder imports 7,5 million object LBT file in 37 minutes.

Polygon size about 81km x 81km, everything else the same as above.

Hectare Density Objects Placed
1 670,000
5 2,681,000
9 6,033,000
10 6,704,000

Terrain Builder imports 6,7 million object LBT file in 32 minutes.

arma3/terrain/terrain-processor/object-placement-statistics.txt · Last modified: 2024/08/04 21:44 by snakeman