Web hosting fees are now paid, but domain registration fees are due in start of October 2024, PMC web sites will go down without your help, please Support PMC so these web sites can stay online.

Without your support there will be web site down time, so please Support PMC, thank you.

You can find more detailed information about PMC web site domains issue from PMC Tactical Forum "PMC websites from shared hosting to Virtual Private Server" topic.

If you enjoyed this content please help with web site domain fees, head over to Support PMC page, much appreciated.

User Tools

Site Tools


arma3:terrain:terrain-builder:import-satellite-images

ArmA 3 Terrain Builder

Import Satellite Images

When you have multiple Terrain Builder Satellite Texture / Mask Images to import, for example if you split them into tiles, you can import multiple at one go by holding SHIFT-LMB and selecting all the BMP satellite texture or mask images.

Remember that if both textures and mask images are in the same dir (as they usually should be?), don't just hit CTRL-A to select all files, only select what you are importing, you have to import satellite texture and satellite mask separately, so know what type you're importing.

When you Import Satellite Texture, it will delete the existing PNG image files in layers/ directory. Previously in ArmA 2 Visitor 3 did not delete nothing, in fact it skipped the PNG's if they existed and only created those that were missing (or broken). This is the reason I'll delete layers\ files manually, I want to decide what gets deleted and when.

arma3/terrain/terrain-builder/import-satellite-images.txt · Last modified: 2024/08/04 16:06 by snakeman