arma3:terrain:road-shape-mapview-size
ArmA 3 Road Shape Mapview Size
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Mapview road shape sizes by Ice.
AIpathOffset does control in game map size of roads. Here's pic of 8 roads
And the config I used.
class RoadTypesLibrary { class Road0001 { width = 10; mainStrTex = "ca\roads_e\roads\data\path_tak_ca.paa"; // lowercase! mainTerTex = "ca\roads_e\roads\data\path_tak_end_ca.paa"; mainMat = "ca\roads_e\roads\data\path_tak.rvmat"; map = "main road"; AIpathOffset = 0; }; class Road0002 { width = 10; mainStrTex = "ca\roads_e\roads\data\path_tak_ca.paa"; // lowercase! mainTerTex = "ca\roads_e\roads\data\path_tak_end_ca.paa"; mainMat = "ca\roads_e\roads\data\path_tak.rvmat"; map = "main road"; AIpathOffset = 2; }; class Road0003 { width = 10; mainStrTex = "ca\roads_e\roads\data\path_tak_ca.paa"; // lowercase! mainTerTex = "ca\roads_e\roads\data\path_tak_end_ca.paa"; mainMat = "ca\roads_e\roads\data\path_tak.rvmat"; map = "main road"; AIpathOffset = 4; }; class Road0004 { width = 10; mainStrTex = "ca\roads_e\roads\data\path_tak_ca.paa"; // lowercase! mainTerTex = "ca\roads_e\roads\data\path_tak_end_ca.paa"; mainMat = "ca\roads_e\roads\data\path_tak.rvmat"; map = "main road"; AIpathOffset = 6; }; class Road0005 { width = 10; mainStrTex = "ca\roads_e\roads\data\path_tak_ca.paa"; // lowercase! mainTerTex = "ca\roads_e\roads\data\path_tak_end_ca.paa"; mainMat = "ca\roads_e\roads\data\path_tak.rvmat"; map = "main road"; AIpathOffset = 8; }; class Road0006 { width = 10; mainStrTex = "ca\roads_e\roads\data\path_tak_ca.paa"; // lowercase! mainTerTex = "ca\roads_e\roads\data\path_tak_end_ca.paa"; mainMat = "ca\roads_e\roads\data\path_tak.rvmat"; map = "main road"; AIpathOffset = 10; }; class Road0007 { width = 10; mainStrTex = "ca\roads_e\roads\data\path_tak_ca.paa"; // lowercase! mainTerTex = "ca\roads_e\roads\data\path_tak_end_ca.paa"; mainMat = "ca\roads_e\roads\data\path_tak.rvmat"; map = "main road"; AIpathOffset = 20; }; class Road0008 { width = 10; mainStrTex = "ca\roads_e\roads\data\path_tak_ca.paa"; // lowercase! mainTerTex = "ca\roads_e\roads\data\path_tak_end_ca.paa"; mainMat = "ca\roads_e\roads\data\path_tak.rvmat"; map = "main road"; AIpathOffset = 40; }; };
Once you get past 6 it seems to turn the orange “main road” white so width is road texture width, an AIpathOffset is in game map width + plus where they drive An to make matters worse, AIpathOffset = 5 would make AI drive middle of a 10 width road. But it also makes you in game map road a thin line.
arma3/terrain/road-shape-mapview-size.txt · Last modified: 2024/08/02 19:06 by snakeman