arma3:terrain:cfgsurfacecharacters
ArmA 3 CfgSurfaceCharacters
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cfgSurfaceCharacters defines what clutter types are placed on the terrain and in which density.
a3\map_data\config.cpp/cfgSurfaceCharacters:
class CfgSurfaceCharacters { class StratisForestPineClutter { probability[] = { 0.05, 0.012, 0.01, 0.1, 0.05 }; names[] = { "StrBigFallenBranches_pine", "StrBigFallenBranches_pine02", "StrBigFallenBranches_pine03", "StrGrassDryGroup", "StrGrassGreenGroup" }; }; class StratisDryGrassClutter { probability[] = { 0.21, 0.35, 0.21, 0.09, 0.06, 0.02 }; names[] = { "StrGrassDryGroup", "StrGrassDryMediumgroup", "StrWeedBrownTallGroup", "StrWeedGreenTall", "StrThistleYellowShrub", "StrPlantMullein" }; }; class StratisGreenGrassClutter { probability[] = { 0.95, 0.02, 0.02, 0.01 }; names[] = { "StrGrassGreenGroup", "StrThornGreenSmall", "StrThornGreenBig", "StrPlantGreenShrub" }; }; // etc ... };
probability[] array values cannot exceed combined value of 1, otherwise your clutter has issues or just simply wont work.
See also how_cfgsurfaces_cfgsurfacecharacters_and_clutter_work.
arma3/terrain/cfgsurfacecharacters.txt · Last modified: 2024/08/02 17:07 by snakeman