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arma2:terrain:generic-tips [2013-05-27 06:57] snakeman added clutter part. |
arma2:terrain:generic-tips [2014-06-23 06:00] (current) |
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And you can further disguise the transition point by having the clutter distance go out beyond that a fair bit say 100 > 125 meters is a decent visual compromise that isn't too FPS heavy. | And you can further disguise the transition point by having the clutter distance go out beyond that a fair bit say 100 > 125 meters is a decent visual compromise that isn't too FPS heavy. | ||
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+ | ====== Large Satellite Images ====== | ||
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+ | Miro said that: when I was working on Seattle map for TKOH 60x60km I had to split to 4x4 set(15360x15360 each) | ||
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+ | I used Global Mapper back then, but I'm almost certain that GDAL utility called gdal_translate.exe can do it as well | ||
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+ | http://www.gdal.org/gdal_translate.html | ||
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+ | you need to use | ||
+ | <code> | ||
+ | -srcwin xoff yoff xsize ysize | ||
+ | -of format | ||
+ | -outsize xsize[%] ysize[%] | ||
+ | </code> |