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arma2:terrain:generic-tips [2013-05-27 06:57]
snakeman added clutter part.
arma2:terrain:generic-tips [2014-06-23 06:00] (current)
Line 45: Line 45:
  
 And you can further disguise the transition point by having the clutter distance go out beyond that a fair bit say 100 > 125 meters is a decent visual compromise that isn't too FPS heavy. And you can further disguise the transition point by having the clutter distance go out beyond that a fair bit say 100 > 125 meters is a decent visual compromise that isn't too FPS heavy.
 +
 +
 +====== Large Satellite Images ======
 +
 +Miro said that: when I was working on Seattle map for TKOH 60x60km I had to split to 4x4 set(15360x15360 each)
 +
 +I used Global Mapper back then, but I'm almost certain that GDAL utility called gdal_translate.exe can do it as well
 +
 +http://​www.gdal.org/​gdal_translate.html
 +
 +you need to use 
 +<​code>​
 +-srcwin xoff yoff xsize ysize 
 +-of format
 +-outsize xsize[%] ysize[%]
 +</​code>​
arma2/terrain/generic-tips.1369637859.txt.gz · Last modified: 2013-05-27 06:57 (external edit)