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arma2:terrain:generic-tips [2013-05-20 05:36]
snakeman created generic-tips initial page.
arma2:terrain:generic-tips [2014-06-23 06:00]
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-====== ArmA 2 Terrain Generic Tips ====== 
  
-**ArmA 2 Terrain Generic Tips** for developing terrains, couldn'​t find any other page for this info, so here is our generic page. 
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-Large terrains the cell size is performance (FPS) factor than satellite texture/​mask resolution. 
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-Satellite texture / mask values; 1 meter / 1 pixel generally gives optimum values. 
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-Decent middle range MCO texture makes wonders for your terrain look. 
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-You can grab little chunks of "​seed"​ textures from google - typical 512 x 512's - tile them so they'​re seamless, then I overlay them on hand painted stuff - fade it right out with transparancy,​ or overlay using "soft light" or something in photoshop. Use them like MCO over the hand painted sat image - just to give a little more fine surface detail. 
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- 
-====== Terrain Close Texture Naming ====== 
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-When you name your terrain close textures, making different type names with underscore is bad idea, here is why. 
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-VTE_Sand_co.tga\\ 
-VTE_Sand_Dry_co.tga\\ 
-VTE_Sand_Green_co.tga 
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-Now when you sort those file names, sand is first, then comes sand_dry and then sand_green... however because we have the third _co and _nohq etc suffixes there, they get sorted ackwardly, like this: 
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-VTE_Sand_co.tga\\ 
-VTE_Sand_Dry_co.tga\\ 
-VTE_Sand_Dry_nohq.tga\\ 
-VTE_Sand_Green_co.tga\\ 
-VTE_Sand_Green_nohq.tga\\ 
-VTE_Sand_nohq.tga 
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-See? That is kind of confusing as "​sand"​ is split up around couple of other sand_<​type>​ names. Solution for this is to remove the underscore from the type names like: 
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-VTE_Sand_co.tga\\ 
-VTE_SandDry_co.tga\\ 
-VTE_SandGreen_co.tga 
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-And its solved, now they all file-sort perfectly in ordered fashion :) 
arma2/terrain/generic-tips.txt · Last modified: 2014-06-23 06:00 (external edit)