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arma2:terrain:bis_terrain_utes

utes.pbo

BIS Terrain Analysis: Utes

512 grid, 10m cell size == 5120 x 5120 meters (5.12 km).

utes.pbo

PBO prefix: ca\utes

utes.wrp in the pbo root. See objects used in bottom of this page.

config.cpp

Class name is: Utes. Longitude 30, latitude -45 degrees. Map has 3 zoom levels; zoom1 step 100, zoom2 step 1000 and zoom3 step 10000.

class clutter has 13 different ones;

class UTGrassDryBunch
	model = "ca\plants2\clutter\c_deadGrassBunch.p3d";
class UTGrassDryLongBunch
	model = "ca\plants2\clutter\c_grassDryLongBunch.p3d";
class UTAutumnFlowers
	model = "ca\plants2\clutter\c_autumn_flowers.p3d";
class UTHeatherBrush
	model = "ca\plants2\clutter\c_caluna.p3d";
class UTWeedSedge
	model = "ca\plants2\clutter\c_weed3.p3d";
class UTWeedTall
	model = "ca\plants2\clutter\c_weed2.p3d";
class UTWeedDead
	model = "ca\plants2\clutter\c_WeedDead.p3d";
class UTWeedDeadSmall
	model = "ca\plants2\clutter\c_WeedDead2.p3d";
class UTBlueBerry
	model = "ca\plants2\clutter\c_BlueBerry.p3d";
class UTFernAutumn
	model = "ca\plants2\clutter\c_fern.p3d";
class UTFernAutumnTall
	model = "ca\plants2\clutter\c_fernTall.p3d";
class GrassCrookedForest
	model = "ca\plants2\clutter\c_GrassCrookedForest.p3d";
class UTMushroomsPrasivka
	model = "ca\plants2\clutter\c_MushroomPrasivky.p3d";

class CfgSurfaces:

class UTGravel: Default
	files = "ut_sterk_*";
class UTRock: Default
	files = "ut_skala_*";
class UTConcrete: Default
	files = "ut_beton_*";
class UTBoulders: Default
	files = "ut_valouny_*";
class UTGround: Default
	files = "ut_hlina_*";
class UTGrass: Default
	files = "ut_trava_*";
class UTHeather: Default
	files = "ut_vres_*";
class UTWeeds: Default
	files = "ut_plevel_*";
class UTForest: Default
	files = "ut_les_*";

class CfgSurfaceCharacters:

class UTSparseGrassClutter
	names[] =
	{
		"UTGrassDryBunch"
	};
class UTGrassClutter
	names[] =
	{
		"UTGrassDryBunch",
		"UTGrassDryLongBunch",
		"UTAutumnFlowers"
	};
class UTHeatherClutter
	names[] =
	{
		"UTBlueBerry",
		"UTHeatherBrush",
		"UTGrassDryBunch",
		"UTWeedSedge"
	};
class UTWeedsClutter
	names[] =
	{
		"UTAutumnFlowers",
		"UTGrassDryLongBunch",
		"UTWeedTall",
		"UTWeedDead",
		"UTWeedDeadSmall"
	};
class UTPineForestClutter
	names[] =
	{
		"UTBlueBerry",
		"UTFernAutumn",
		"UTFernAutumnTall",
		"UTGrassDryBunch",
		"UTMushroomsPrasivka"
	};

data\

all other textures are 1024 x 1024 resolution except ut_sterk_detail_co.paa and ut_trava_detail_co.paa are 2048 x 2048.

All textures are _CO and _NOPX. Their names are <type>_detail_CO.paa

See also Terrain Select Image page.

ut_middle_mco.paa is the middle terrain texture (config “midDetailTexture”). Its 1024 x 1024 resolution.

Layers\

Contain all the satellite texture / mask images.

<filename>_lco.paa is the texture, <filename>_lca.paa is the mask. Satellite texture resolution is 512 x 512.

scenes\

Contains intro.utes mission, used as intro cutscene.

scripts\

Contains armory scripts.

Objects used:

ca\buildings\kasna_new.p3d
ca\buildings\ss_hangar.p3d
ca\buildings\vez.p3d
ca\buildings2\ind_shed_02\ind_shed_02_end.p3d
ca\buildings2\ind_shed_02\ind_shed_02_main.p3d
ca\buildings2\shed_small\shed_m01.p3d
ca\buildings2\shed_small\shed_w01.p3d
ca\buildings2\shed_small\shed_w02.p3d
ca\buildings2\shed_small\shed_w03.p3d
ca\misc2\barrack2\barrack2.p3d
ca\plants2\bush\b_betulahumilis.p3d
ca\plants2\bush\b_pmugo.p3d
ca\plants2\bush\b_salix2s.p3d
ca\plants2\misc\misc_stub1.p3d
ca\plants2\misc\misc_trunk_torzo.p3d
ca\plants2\misc\misc_trunk_water.p3d
ca\plants2\plant\p_carduus.p3d
ca\plants2\plant\p_heracleum.p3d
ca\plants2\plant\p_phragmites.p3d
ca\plants2\tree\t_betula1f.p3d
ca\plants2\tree\t_betula2f.p3d
ca\plants2\tree\t_betula2s.p3d
ca\plants2\tree\t_pinusn1s.p3d
ca\plants2\tree\t_pinusn2s.p3d
ca\plants2\tree\t_pinuss2f.p3d
ca\roads2\asf3_10 100.p3d
ca\roads2\asf3_10 25.p3d
ca\roads2\asf3_10 50.p3d
ca\roads2\asf3_10 75.p3d
ca\roads2\asf3_12.p3d
ca\roads2\asf3_25.p3d
ca\roads2\asf3_6.p3d
ca\roads2\asf3_6konec.p3d
ca\roads2\kr_t_asf3_asf3.p3d
ca\roads2\kr_t_asf3_mud.p3d
ca\roads2\kr_t_mud_mud.p3d
ca\roads2\mud_10 100.p3d
ca\roads2\mud_10 25.p3d
ca\roads2\mud_10 50.p3d
ca\roads2\mud_10 75.p3d
ca\roads2\mud_12.p3d
ca\roads2\mud_25.p3d
ca\roads2\mud_6.p3d
ca\roads2\mud_6konec.p3d
ca\roads2\road_invisible.p3d
ca\roads2\runwayold_40_main.p3d
ca\rocks2\r2_boulder1.p3d
ca\rocks2\r2_boulder2.p3d
ca\rocks2\r2_rock1.p3d
ca\rocks2\r2_rocktower.p3d
ca\rocks2\r2_rockwall.p3d
ca\rocks2\r2_stone.p3d
ca\structures\barn_w\barn_w_01.p3d
ca\structures\barn_w\barn_w_02.p3d
ca\structures\house\church_05r\church_05r.p3d
ca\structures\house\housev\housev_1i2.p3d
ca\structures\house\housev\housev_1i3.p3d
ca\structures\house\housev\housev_1i4.p3d
ca\structures\house\housev\housev_1l1.p3d
ca\structures\house\housev\housev_2i.p3d
ca\structures\house\housev\housev_2t1.p3d
ca\structures\house\housev\housev_3i2.p3d
ca\structures\house\housev\housev_3i4.p3d
ca\structures\house\housev2\housev2_04_interier.p3d
ca\structures\house\housev2\housev2_05.p3d
ca\structures\mil\mil_barracks.p3d
ca\structures\mil\mil_barracks_i.p3d
ca\structures\mil\mil_barracks_l.p3d
ca\structures\mil\mil_controltower.p3d
ca\structures\mil\mil_guardhouse.p3d
ca\structures\mil\mil_house.p3d
ca\structures\misc\chickencoop\misc_chickencoop.p3d
ca\structures\misc\hutch\misc_hutch.p3d
ca\structures\misc\misc_wellpump\misc_wellpump.p3d
ca\structures\misc_powerlines\powlines_conca.p3d
ca\structures\misc_powerlines\powlines_concl.p3d
ca\structures\misc_powerlines\powlines_transformer1.p3d
ca\structures\misc_powerlines\powlines_wood1.p3d
ca\structures\misc_powerlines\powlines_wood2.p3d
ca\structures\misc_powerlines\powlines_wooda.p3d
ca\structures\misc_powerlines\powlines_woodl.p3d
ca\structures\nav\nav_lighthouse.p3d
ca\structures\nav\nav_lighthouse2.p3d
ca\structures\nav_boathouse\nav_boathouse.p3d
ca\structures\nav_boathouse\nav_boathouse_pierr.p3d
ca\structures\nav_boathouse\nav_boathouse_piert.p3d
ca\structures\nav_pier\nav_pier_c.p3d
ca\structures\nav_pier\nav_pier_c_r.p3d
ca\structures\nav_pier\nav_pier_c_t15.p3d
ca\structures\nav_pier\nav_pier_f_17.p3d
ca\structures\nav_pier\nav_pier_m_1.p3d
ca\structures\nav_pier\nav_pier_m_end.p3d
ca\structures\shed\shed_small\shed_w4.p3d
ca\structures\wall\gate_wood1_5.p3d
ca\structures\wall\wall_cbrk_5.p3d
ca\structures\wall\wall_cbrk_5_d.p3d
ca\structures\wall\wall_cbrk_corner.p3d
ca\structures\wall\wall_cbrk_end.p3d
ca\structures\wall\wall_cgrylow_5.p3d
ca\structures\wall\wall_cgrylow_end1.p3d
ca\structures\wall\wall_cgrylow_end2.p3d
ca\structures\wall\wall_fenw_7.p3d
ca\structures\wall\wall_fenw_7_d.p3d
ca\structures\wall\wall_fenw_7_s.p3d
ca\structures\wall\wall_gate_ind2b_l.p3d
ca\structures\wall\wall_gate_ind2b_r.p3d
ca\structures\wall\wall_gate_kolchoz.p3d
ca\structures\wall\wall_gate_wood1.p3d
ca\structures\wall\wall_indcnc_4.p3d
ca\structures\wall\wall_indcnc_4_d.p3d
ca\structures\wall\wall_indcnc_end_2.p3d
ca\structures\wall\wall_indcnc_end_3.p3d
ca\structures\wall\wall_indcnc_pole.p3d
ca\structures\wall\wall_indfnc_3.p3d
ca\structures\wall\wall_indfnc_3_d.p3d
ca\structures\wall\wall_indfnc_3_hole.p3d
ca\structures\wall\wall_indfnc_9.p3d
ca\structures\wall\wall_indfnc_corner.p3d
ca\structures\wall\wall_indfnc_pole.p3d
ca\structures\wall\wall_indvar1_pole.p3d
ca\structures\wall\wall_stone.p3d
ca\structures\wall\wall_stoned.p3d
ca\structures\wall\wall_vilvar1_6.p3d
ca\structures\wall\wall_vilvar1_pole.p3d
ca\structures\wall\wall_vilvar2_4.p3d
ca\structures\wall\wall_vilvar2_4_2.p3d
ca\structures\wall\wall_vilvar2_4_d.p3d
ca\structures\wall\wall_vilvar2_4_end.p3d
ca\structures\wall\wall_vilvar2_4_end_2.p3d
ca\structures\wall\wall_vilvar2_pole.p3d
ca\structures\wall\wall_wood1_5.p3d
ca\structures\wall\wall_wood1_5_2.p3d
ca\structures\wall\wall_wood1_5_pole.p3d
ca\structures\wall\wall_wood1d_5.p3d
ca\structures\wall\wall_wood1d_5_2.p3d
ca\water2\lhd\helper_snaper.p3d
ca\water2\lhd\lhd_1.p3d
ca\water2\lhd\lhd_2.p3d
ca\water2\lhd\lhd_3.p3d
ca\water2\lhd\lhd_4.p3d
ca\water2\lhd\lhd_5.p3d
ca\water2\lhd\lhd_6.p3d
ca\water2\lhd\lhd_elev_r.p3d
ca\water2\lhd\lhd_house_1.p3d
ca\water2\lhd\lhd_house_2.p3d
arma2/terrain/bis_terrain_utes.txt · Last modified: 2021-09-03 11:05 by snakeman