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arma2:modeling [2009-09-16 16:11]
snakeman added arma soldier ingame arma 2 header.
arma2:modeling [2017-01-22 14:01] (current)
snakeman added keyframe error header.
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 ====== 3D Modeling in ArmA 2 ====== ====== 3D Modeling in ArmA 2 ======
  
 +ArmA 2 modeling. 3D model file extension is P3D.
  
-====== Overview ====== 
  
-ArmA 2 modeling page is very much TODOSorry.+====== BIS Sample Models ====== 
 + 
 +BIS has released sample model(s), it a soldier model + skeleton. Check out details [[arma2:​modeling:​bismodels|here]]. 
 + 
 +If you want to make sample models from any of the bis models, or any other user created models, follow our [[arma2:​modeling:​create-sample-models|create ​ArmA 2 P3D sample models]] tutorial. 
 + 
 +See also [[arma2:​modeling:​howto-open-arma2-files|HOWTO Open ArmA 2 P3D Files]].
  
  
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 ====== Max poly count ====== ====== Max poly count ======
  
-**Earl BIS Dev**"The important part is to create ​the different LODSnot so much the higher polycount ​of the most detailled lod."+[[arma2:modeling:​max_poly_count|Max poly count]] 
 + 
 + 
 +====== Max Model Geometry size ====== 
 + 
 +What is the maximum dimensions size of a model you can create before your geometry doesn'​t work anymore? Check [[arma2:​modeling:​max_model_size|Max model size]]. 
 + 
 + 
 +====== ArmA soldier to ArmA 2 ====== 
 + 
 +[[arma2:​modeling:​arma_soldier_to_arma2|ArmA soldier in-game for ArmA 2]] 
 + 
 + 
 +====== Head Proxy ====== 
 + 
 +How to swap into new [[arma2:​modeling:​head_proxy|Head proxy]] for your character models. 
 + 
 + 
 +====== Wreck model ====== 
 + 
 +Check out info about how to create ​[[arma2:​modeling:​wreck|wreck]] model to vehicles. 
 + 
 + 
 +====== Old style material flags used error ====== 
 + 
 +If you get "old style material flags used" errorcheck [[arma2:​modeling:​old_material_used_error|old material used error]] page on how to fix it. 
 + 
 + 
 +====== Damaged wheels ====== 
 + 
 +How to create wheel damage to your vehicle, read [[arma2:​modeling:​damaged_wheels|damaged wheels]] page. 
 + 
 + 
 +====== Modeling a Tree ====== 
 + 
 +[[arma2:​modeling:​modeling_tree|Tutorial:​ modeling a tree]] by Mikebart 
 + 
 + 
 +====== 2nd UV set error ====== 
 + 
 +[[arma2:​modeling:​2nd_uvset_error|2nd UV set error]] explained. 
 + 
 + 
 +====== Keyframe Error ====== 
 + 
 +[[arma2:​modeling:​keyframe-error|Keyframe error]] and how to fix it. 
 + 
 + 
 +====== Animation Tutorials ====== 
 + 
 +How to make [[arma2:​modeling:​user_animation|User Animations]]. 
 + 
 +How to animate character hands for individual weapons, [[arma2:​modeling:​weapon-animation-tutorial|Weapon Animation Tutorial]]. 
 + 
 + 
 + 
 +====== Shock Absorbers ====== 
 + 
 +Vehicle [[arma2:​modeling:​shock_absorbers|Shock Absorbers]]. 
 + 
 + 
 +====== Weighting Tutorial ====== 
 + 
 +[[arma2:​modeling:​weighting_tutorial|Weighting tutorial]] by STALKERGB. 
 + 
 +Youtube video tutorials: [[http://​www.youtube.com/​watch?​v=-T_uo4Xz-WI|Rigging + Weighting in O2 part 1]] and [[http://​www.youtube.com/​watch?​v=b2tL1FlCe4Q|Rigging + Weighting in O2 part 2]] 
 + 
 + 
 +====== Lighting Shading ====== 
 + 
 +[[arma2:​modeling:​lighting_shading|Lighting shading]]. 
 + 
 + 
 +====== Backpack Tutorials ====== 
 + 
 +Check [[arma2:​modeling:​backpack|Backpack]] for how to make custom backpack by STALKERGB. 
 + 
 +Read [[arma2:​modeling:​backpack_bis|backpack BIS originals]] and [[arma2:​modeling:​backpack_tutorial|backpack tutorial]] by PMC. 
 + 
 + 
 +====== Aircraft Cockpits ====== 
 + 
 +Aircraft [[arma2:​modeling:​cockpits|cockpits]] and how they are aligned to the rest of the model. 
 + 
 + 
 +====== Aircraft Proxy Weapons ====== 
 + 
 +Aircraft [[arma2:​modeling:​proxy_weapons|Proxy weapons]] explained.
  
-32768 vertices is a hard limit in ArmA -- as direct x counts them. O2's points count is not quite the same thing depending on the number of sharp edges you have. I guess it applies to ArmA2 as well. I think its the max size of the vertex buffer. You'll know when you get there since buldozer fails to draw the model. 
  
 +====== Road MLOD Setup ======
  
-====== ArmA soldier ingame ​ArmA 2 ======+How are ArmA 2 road models setup [[arma2:​modeling:​road-mlod-setup|Road MLOD setup]].
  
-Copy Geometry, Memory, Hit-Points and Fire Geometry LODs from the example soldier.p3d BIS released. It's best to remove the old LODs completely from your model before applying the new ones. Then use the new model.cfg also given by BIS. 
  
-For best results you should also copy the hands from soldier.p3d and use the new head as proxy (also found in soldier.p3d). Note that the new head model has only two LODs, 1.000 and 2.000. This means for bigger LODs you'll need to copy the head part from soldier.p3d directly.+====== ArmA Missile Model ======
  
-You can use config to replace different head for your soldiers.+ArmA 2 Missile Model setup [[arma2:​modeling:​missile-model-setup|Missile model setup]].
arma2/modeling.1253117519.txt.gz · Last modified: 2009-09-16 16:11 (external edit)