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ArmA 3 Terrain Builder, ArmA 3 Terrain Builder Support Forum
ArmA 3 File Formats
Terrain builder object export / import text file format:
"banana_1";200456.296875;1032.300049;250.000000;69.000000;96.000000;1.000000;5.686351; 1 - P3D/Template Library name 2 - X coordinate 3 - Y coordinate 4 - Yaw (ie rotation) 5 - Pitch 6 - Roll 7 - Scale 8 - Elevation
Terrain Processor uses directX transform matrix:
objects -0.296639 0 1.052037 0 1.093059 0 -1.052037 0 -0.296639 215834.627782 0 50739.795978 0 t_prunuss2s_ep1 end objects
Incomplete stub:
1 - unknown 2 - unknown 3 - unknown 4 - unknown 5 - unknown 6 - unknown 7 - unknown 8 - unknown 9 - unknown 10 - this smells like "northing" coordinate 11 - unknown 12 - this smells like "easting" coordinate 13 - unknown 14 - object P3D name, no extension, no directory path
PMCTODO one day I should decipher that transform matrix, might come in handy to write a C++ tool to read/write terrain processor .LBT object export files.