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See ArmA 2 Large Terrain Limits as reference from ArmA 2 era.
Kilometer | Grid Size | Cell Size | Satellite Resolution | Satellite Tile Size | Texture Layer Size | Object Count | Result |
---|---|---|---|---|---|---|---|
20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great |
40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great |
40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | 32bit binarize crashed :( |
81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great |
81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | 32bit binarize crashed :( |
20.4 | 1024 | 20 | 20,480 | 1024 | 80 | 6,204,000 | Works great |
40.9 | 2048 | 20 | 20,480 | 512 | 80 | 6,697,000 | Works great |
81.9 | 4096 | 20 | 20,480 | 512 | 80 | 6,033,000 | Works great |
81.9 | 4096 | 20 | 40,960 | 512 | 80 | 6,033,000 | Works great |
57.3 | 8192 | 7 | 8192 | 512 | 28 | 0 | Works great |
57.3 | 8192 | 7 | 20,480 | 512 | 28 | 0 | Works great |
57.3 | 8192 | 7 | 40,960 | 512 | 28 | 328,673 | CTD: LandGrid reference exceeded the range [1023, 1023] |
57.3 | 8192 | 7 | 40,960 | 512 | 56 | 328,673 | Works great |
81.9 | 8192 | 10 | 40,960 | 1024 | 80 | 6,644,079 | Works great |
81.9 | 8192 | 10 | 81,920 | 1024 | 40 | 0 | Works great |
81.9 | 8192 | 10 | 81,920 | 1024 | 40 | 411,000 | CTD: LandGrid reference exceeded the range [1023, 1023] |
81.9 | 8192 | 10 | 81,920 | 1024 | 80 | 411,000 | Works great! |
102.4 | 4096 | 25 | 102,400 | 1024 | 100 | 275,000 | Works great |
143.3 | 4096 | 35 | 143,360 | 2048 | 140 | 406,883 | Works great (PMC Libya Benghazi) |
143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,246,282 | Works great |
143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,546,203 | 32bit binarize crashed :( |
143.4 | 8192 | 17.5 | 143,360 | 1024 | 70m | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] |
204.8 | 8192 | 25 | 204,800 | 2048 | 100 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] |
163.8 | 8192 | 20 | 163,840 | 1024 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] |
163.8 | 8192 | 20 | 163,840 | 2048 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] |
163.8 | 4096 | 40 | 163,840 | 2048 | 160 | 675,995 | Works great (PMC Iran Jahrom) |
40.9 | 8192 | 5 | 65,536 | 512 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] |
40.9 | 8192 | 5 | 65,536 | 1024 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] |
40.9 | 8192 | 5 | 65,536 | 2048 | 40 | 1692 | Works great |
40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) |
143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) |
409.6 | 4096 | 100 | 204,800 | 2048 | 400 | 19,354 | Works great (PMC Mongolia, unreleased) |
2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains with roughly over 6 - 6.5 million objects.