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Binarizing terrain WRP requires config.cpp namely class CfgWorlds to be present in the same directory as the WRP file otherwise all vegetation (trees and rocks) foliage will not work in-game map (M) view.
Early 2017 Mikero changed pboProject to give warning (not an error, a warning) about this issue. Since then many people were scratching their heads of whats up as their WRP data + config were separated to two different pbos.
Early August 2017 Mikero again changed pboProject to warn you about missing worldName in config next to WRP file.
This can be fixed / avoided by adding dummy config to the pbo where your WRP file is located.
Terrain dummy config with WRP file:
class CfgPatches { class PMC_iraq_baghdad_wrp { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = { "A3_Map_Stratis" }; }; }; class CfgWorlds { class Stratis; class PMC_iraq_baghdad: Stratis { // pboProject requires worldName = "\pmc\pmc_iraq_baghdad\pmc_iraq_baghdad.wrp"; // arma3 requires for forests to appear in mapview (M) minTreesInForestSquare = 2; minRocksInRockSquare = 2; }; };
This would require no additions to your normal <TERRAIN_NAME>_cfg config.cpp entry as you obviously are already using “PMC_iraq_baghdad_wrp” as requiredAddons[] entry.
Credits from this dummy config goes to kju!