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East Wind campaign description.ext is made with FSM stuff. Here are some properties I dug up from it.
A_hub01: repeat = 1; isHub = 1; A_hub02: repeat = 1; isHub = 1; A_in: endDefault = A_in2; noWeaponPool = 1; isIntro = 1; A_in2: endDefault = A_hub01; noWeaponPool = 1; isIntro = 1; A_m01: endDefault = A_hub01; isHubMission = 1; A_m02: endDefault = A_hub01; isHubMission = 1; A_m03: endDefault = A_hub01; isHubMission = 1; A_m04: endDefault = A_hub02; isHubMission = 1; A_m05: endDefault = A_hub01; isHubMission = 1; A_out: endDefault = B_in; isHubMission = 1; A_skirmish01: endDefault = A_hub01; repeat = 1; isSkirmish = 1; A_skirmish02: endDefault = A_hub02; repeat = 1; isSkirmish = 1; B_hub01: repeat = 1; isHub = 1; B_hub02: repeat = 1; isHub = 1; B_hub03: repeat = 1; isHub = 1; B_hub03: repeat = 1; isHub = 1; B_in: endDefault = B_in2; noWeaponPool = 1; isIntro = 1; B_in2: endDefault = B_hub01; noWeaponPool = 1; isIntro = 1; B_m01: endDefault = B_hub02; isHubMission = 1; B_m02_1: endDefault = B_m02_2; isHubMission = 1; B_m02_2: endDefault = B_hub03; B_m03: endDefault = B_hub02; isHubMission = 1; B_m05: endDefault = B_hub02; isHubMission = 1; B_m06: endDefault = B_hub02; isHubMission = 1; B_out2: endDefault = C_in1; isHubMission = 1; B_skirmish01: endDefault = B_hub01; repeat = 1; isSkirmish = 1; B_skirmish02: endDefault = B_hub02; repeat = 1; isSkirmish = 1; B_skirmish03: endDefault = B_hub03; repeat = 1; isSkirmish = 1; C_EA: isOutro = 1; isHubMission = 1; C_EB: isOutro = 1; isHubMission = 1; C_in1: endDefault = C_in2; isHub = 1; C_in2: endDefault = C_m01; isHubMission = 1; C_m01: endDefault = C_m02; isHubMission = 1; C_m02: endDefault = C_out1; isHubMission = 1; C_out1: endDefault = C_out2; isHubMission = 1; C_out2: endDefault = C_EA; isHubMission = 1;