User Tools

Site Tools


arma3:terrain:terrain-builder-mini-tutorial

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
arma3:terrain:terrain-builder-mini-tutorial [2014/06/02 03:31] – created terrain-builder-mini-tutorial initial page. snakemanarma3:terrain:terrain-builder-mini-tutorial [2024/08/02 21:44] (current) – links added. snakeman
Line 1: Line 1:
-====== PMC Terrain Builder Mini Tutorial ======+====== ArmA 3 PMC Terrain Builder Mini Tutorial ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **ArmA 3 Terrain Builder Mini Tutorial** by PMC **ArmA 3 Terrain Builder Mini Tutorial** by PMC
  
-  - add mapframe, click cancel +//Updated for arma3 v1.66 / terrain builder v1.31.0.139381// 
-  - import terrain (xyz file) + 
-  - import satellite image (png) +  mapframes -> add mapframe, click ok 
-  - import satellite mask image (png) +  - type in project name to properties -> name 
-  - layers manager do on all layers RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0 +  - type in project root dir to properties -> output root folder. (this would be P:\prefix\tag_projectname) 
-  - save project +  - click create subfolders button, click ok 
-  add mapframe, scale it about the size of your heighmap, easting: 200000, northing: 0 +  - copy your data ground texture rvmat's and paa's into <project>\data\ directory 
-  - click create subfolders +  - copy your layers.cfg and maplegend.png files into <project>\source\ directory 
-  - samplers -> choose correct size parameters +  - set easting to 200000 and northing to 0 
-  - processing -> rebuild terrain +  - switch to samplers tab, setup properties according to your terrain (make sure texture layer is at least 2x your cell size) 
-  - copy your data ground texture rvmat'and paa's into <project>\data\ directory. +  - switch to processing tab, use "..." button to browse into your source\layers.cfg file 
-  - copy your layers.cfg file into <project>\source\ directory. +  - click rebuild terrain button, click yes 
-  - from mapframes window, choose defaultmapframe_2, RMB -> properties. now import Layers.cfg +  - click OK in bottom of mapframe properties dialog 
-  - save project +  - save your project to Source\TerrainBuilder\ directory 
-  - file -> export -> wrp+  - file -> import -> terrains (xyz file) 
 +  - file -> import -> satellite images (you can choose bmp or png) 
 +  - file -> import -> satellite mask images (you can choose bmp or png) 
 +  - layers manager do on all layers, click RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0, also Size width/height 
 +  - mapframes window -your project name -click RMB -> properties (or double LMB click) 
 +  - switch to processing tab, click rebuild terrain button, click yes 
 +  - tick export satellite texture and surface mask (make sure 4 materials per cell is selected) 
 +  - click generate layers button and wait until its done 
 +  - click OK and save your project 
 +  - convert layers\*.png to *.paa 
 + 
 +Now your terrain is ready for viewing using terrain builder buldozer. 
 + 
 + 
 +====== Object Placement ======
  
 **Adding P3D objects into a template** **Adding P3D objects into a template**
  
-  - create vis_new template library+  - library manager -> template libraries -> RMB -> create library
   - give it a name   - give it a name
-  - create vis_new library from directory+  - tick create new library from directory
   - source directory point to -> P:\a3\plants_f\Tree   - source directory point to -> P:\a3\plants_f\Tree
   - click ok, all done   - click ok, all done
 +
 +**Single Object**
 +
 +  - create object template
 +  - select object from library manager -> template libraries -> whatever-template
 +  - click add object icon from main menu (icon: side ways box and plus sign)
 +  - LMB click anywhere on the map, object is placed
 +
 +**Forests**
 +
 +  - turn on view shapes icon in main menu
 +  - click layers manager -> shapes tab
 +  - click add new layer button icon, give it some name
 +  - click add polygon icon from main menu (icon: box and plus sign)
 +  - now LMB click points to create a polygon, once youre done double LMB click to close the polygon
 +  - click layer manager -> objects tab
 +  - click add new layer button icon, give it some name
 +  - unselect "add polygon" button
 +  - click to select any of your polygons in terrain, RMB -> Fill (add new objects)
 +  - select objects (trees for a forest)
 +  - properties -> preset name: add some name like forest 1 etc
 +  - other settings are up to you what you use, object density 60, click
 +  - click ok and objects are placed inside your selected polygon
 +
 +
 +====== Export / Import Objects ======
 +
 +**Export**
 +
 +  - file -> export -> objects
 +  - click document to export all objects in your project
 +  - click available templates select all button
 +  - use whatever format suits you, custom is compatible with the old arma2 formats
 +  - select destination file, click OK to export
 +
 +**Import**
 +
 +  - select which layer you want to import objects
 +  - file-> import -> objects
 +  - select file to import with the "..." browse button on destination file
 +  - click OK to import
 +
arma3/terrain/terrain-builder-mini-tutorial.1401679869.txt.gz · Last modified: 2014/06/02 03:31 (external edit)