arma3:terrain:terrain-builder-mini-tutorial
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| arma3:terrain:terrain-builder-mini-tutorial [2014/06/02 03:31] – created terrain-builder-mini-tutorial initial page. snakeman | arma3:terrain:terrain-builder-mini-tutorial [2024/08/02 21:44] (current) – links added. snakeman | ||
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| - | ====== PMC Terrain Builder Mini Tutorial ====== | + | ====== |
| + | |||
| + | [[https:// | ||
| **ArmA 3 Terrain Builder Mini Tutorial** by PMC | **ArmA 3 Terrain Builder Mini Tutorial** by PMC | ||
| - | | + | //Updated for arma3 v1.66 / terrain builder v1.31.0.139381// |
| - | - import | + | |
| - | - import satellite | + | |
| - | - import satellite mask image (png) | + | - type in project name to properties -> name |
| - | - layers manager do on all layers RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0 | + | - type in project root dir to properties -> output root folder. (this would be P: |
| - | - save project | + | - click create subfolders button, click ok |
| - | | + | - copy your data ground texture rvmat' |
| - | | + | - copy your layers.cfg and maplegend.png files into < |
| - | - samplers | + | - set easting to 200000 and northing to 0 |
| - | - processing | + | - switch to samplers tab, setup properties according to your terrain |
| - | - copy your data ground | + | - switch to processing tab, use " |
| - | - copy your layers.cfg file into < | + | - click rebuild terrain button, click yes |
| - | - from mapframes window, choose defaultmapframe_2, | + | - click OK in bottom of mapframe properties dialog |
| - | - save project | + | - save your project to Source\TerrainBuilder\ directory |
| - | - file -> export -> wrp | + | - file -> import -> terrains |
| + | - file -> import | ||
| + | - file -> import | ||
| + | - layers manager do on all layers, click RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0, also Size width/ | ||
| + | - mapframes window | ||
| + | - switch to processing | ||
| + | - tick export satellite | ||
| + | - click generate | ||
| + | - click OK and save your project | ||
| + | - convert layers\*.png to *.paa | ||
| + | |||
| + | Now your terrain is ready for viewing using terrain builder buldozer. | ||
| + | |||
| + | |||
| + | ====== Object Placement ====== | ||
| **Adding P3D objects into a template** | **Adding P3D objects into a template** | ||
| - | - create vis_new | + | - library manager -> template |
| - give it a name | - give it a name | ||
| - | - create | + | - tick create |
| - source directory point to -> P: | - source directory point to -> P: | ||
| - click ok, all done | - click ok, all done | ||
| + | |||
| + | **Single Object** | ||
| + | |||
| + | - create object template | ||
| + | - select object from library manager -> template libraries -> whatever-template | ||
| + | - click add object icon from main menu (icon: side ways box and plus sign) | ||
| + | - LMB click anywhere on the map, object is placed | ||
| + | |||
| + | **Forests** | ||
| + | |||
| + | - turn on view shapes icon in main menu | ||
| + | - click layers manager -> shapes tab | ||
| + | - click add new layer button icon, give it some name | ||
| + | - click add polygon icon from main menu (icon: box and plus sign) | ||
| + | - now LMB click points to create a polygon, once youre done double LMB click to close the polygon | ||
| + | - click layer manager -> objects tab | ||
| + | - click add new layer button icon, give it some name | ||
| + | - unselect "add polygon" | ||
| + | - click to select any of your polygons in terrain, RMB -> Fill (add new objects) | ||
| + | - select objects (trees for a forest) | ||
| + | - properties -> preset name: add some name like forest 1 etc | ||
| + | - other settings are up to you what you use, object density 60, click | ||
| + | - click ok and objects are placed inside your selected polygon | ||
| + | |||
| + | |||
| + | ====== Export / Import Objects ====== | ||
| + | |||
| + | **Export** | ||
| + | |||
| + | - file -> export -> objects | ||
| + | - click document to export all objects in your project | ||
| + | - click available templates select all button | ||
| + | - use whatever format suits you, custom is compatible with the old arma2 formats | ||
| + | - select destination file, click OK to export | ||
| + | |||
| + | **Import** | ||
| + | |||
| + | - select which layer you want to import objects | ||
| + | - file-> import -> objects | ||
| + | - select file to import with the " | ||
| + | - click OK to import | ||
| + | |||
arma3/terrain/terrain-builder-mini-tutorial.1401679869.txt.gz · Last modified: 2014/06/02 03:31 (external edit)
