arma3:howto-create-normal-map-from-ground-detail-texture
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arma3:howto-create-normal-map-from-ground-detail-texture [2019/01/22 12:17] – created initial page. snakeman | arma3:howto-create-normal-map-from-ground-detail-texture [2019/01/22 19:12] (current) – moved page. snakeman | ||
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- | ====== HOWTO Create Normal Map from Ground Detail Texture ====== | ||
- | How do you create normal map NOPX image out of your CO ground detail texture (GDT)? | ||
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- | m1lkm8n: I usually start by creating a nohq map which is the normal map. I use a program called pixplant which can spit out nohq and other maps at the same time. so ill load my main main texture in and export a nohq and the displacement map. then in photoshop I open the nohq map and go to the blue channel and delete whats in it. then I create an alpha channel and paste my displacement map into it. the displacement map acts as a sort of heightmap. so youll want to be careful as any dark areas in your texture like a shadow will show up as a depression in your nopx map. once done save and open in textview and save as a paa with the _nopx suffix | ||
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- | **2018-08-21** | ||
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- | Temppa: Parallax map is easy to make: Open crazy bumb, open texture file-> go preferences and change save normal map with displacement in alpha-channel to >>>>> |
arma3/howto-create-normal-map-from-ground-detail-texture.1548159478.txt.gz · Last modified: 2019/01/22 12:17 by snakeman