arma2:texturing:texturing_beginners
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arma2:texturing:texturing_beginners [2010/07/16 09:20] – created texturing_beginners initial page. snakeman | arma2:texturing:texturing_beginners [2024/08/02 10:42] (current) – links added. snakeman | ||
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- | ====== Texturing Beginners ====== | + | ====== |
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This tutorial is to get beginners into the basics of ArmA 2 texturing. Take a note that this applies to ArmA as well. | This tutorial is to get beginners into the basics of ArmA 2 texturing. Take a note that this applies to ArmA as well. | ||
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- | ====== Choosing | + | ====== Choosing |
Always try to achieve 1 texture / 1 model. That is the golden rule. Even BIS sometimes cannot use only single texture, but this rule is very strict on the last resolution LOD of the model. Do NOT have more than one texture in last res LOD. | Always try to achieve 1 texture / 1 model. That is the golden rule. Even BIS sometimes cannot use only single texture, but this rule is very strict on the last resolution LOD of the model. Do NOT have more than one texture in last res LOD. | ||
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Open the .paa texture in Texview2, save to TGA. Then open the TGA in decent image editor and fill all of the alpha channel to pure white color. Save TGA, load it up on Texview2 and save to _CO.paa or use pal2pace to convert it to paa format. | Open the .paa texture in Texview2, save to TGA. Then open the TGA in decent image editor and fill all of the alpha channel to pure white color. Save TGA, load it up on Texview2 and save to _CO.paa or use pal2pace to convert it to paa format. | ||
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arma2/texturing/texturing_beginners.1279272009.txt.gz · Last modified: 2010/07/16 09:20 (external edit)