arma2:texturing:texturing_basics
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
arma2:texturing:texturing_basics [2015/08/22 02:10] – removed obsolete links. snakeman | arma2:texturing:texturing_basics [2024/08/02 10:40] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Texturing Basics ====== | + | ====== |
- | **ArmA 2 Texturing | + | [[https:// |
+ | |||
+ | **ArmA 2 Texturing | ||
_AS and _SMDI files are ambient shadow and specular textures (the purple textures). In both channels are Red (255, | _AS and _SMDI files are ambient shadow and specular textures (the purple textures). In both channels are Red (255, | ||
Line 24: | Line 26: | ||
One thing as reminder, in order for textures and materials to show in-game, they have to be P: drive and in their respective folders (folder name will be name of the .pbo file) when you start packing the files. | One thing as reminder, in order for textures and materials to show in-game, they have to be P: drive and in their respective folders (folder name will be name of the .pbo file) when you start packing the files. | ||
+ |
arma2/texturing/texturing_basics.1440209459.txt.gz · Last modified: 2015/08/22 02:10 (external edit)