arma2:texturing:texturing_basics
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| arma2:texturing:texturing_basics [2015/08/22 02:10] – removed obsolete links. snakeman | arma2:texturing:texturing_basics [2024/08/02 10:40] (current) – links added. snakeman | ||
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| - | ====== Texturing Basics ====== | + | ====== | 
| - | **ArmA 2 Texturing | + | [[https:// | 
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| + | **ArmA 2 Texturing | ||
| _AS and _SMDI files are ambient shadow and specular textures (the purple textures). In both channels are Red (255, | _AS and _SMDI files are ambient shadow and specular textures (the purple textures). In both channels are Red (255, | ||
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| One thing as reminder, in order for textures and materials to show in-game, they have to be P: drive and in their respective folders (folder name will be name of the .pbo file) when you start packing the files. | One thing as reminder, in order for textures and materials to show in-game, they have to be P: drive and in their respective folders (folder name will be name of the .pbo file) when you start packing the files. | ||
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arma2/texturing/texturing_basics.1440209459.txt.gz · Last modified: 2015/08/22 02:10 (external edit)
                
                