arma:tools:visitor3
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| arma:tools:visitor3 [2007/11/06 01:47] – added some water depth notes snakeman | arma:tools:visitor3 [2024/08/01 15:34] (current) – links added. snakeman | ||
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| - | ====== Visitor 3 Personal Edition ====== | + | ====== |
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| + | [[https:// | ||
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| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| **Visitor 3 Personal Edition** | **Visitor 3 Personal Edition** | ||
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| TODO, sorry. | TODO, sorry. | ||
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| ====== Visitor Terrain Analysis ====== | ====== Visitor Terrain Analysis ====== | ||
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| ^ Depth ^ Description ^ Water Color ^ | ^ Depth ^ Description ^ Water Color ^ | ||
| - | | 0m | land starts | Eh, land | | + | | 0m | land starts | Eh, land... | |
| - | | 0-50m | shallow | Light Blue / Greenish | + | | 0-50m | shallow | Turquoise |
| - | | 50-?m | deep | Dark Blue | | + | | 50-?m | deep | Dark Ocean Blue | |
| Deepest parts of Rahmadi is about 75-78m deep. Also as a sidenote, in the left, upper and right edges of the map the depth really sinks deep, its about 282m deep there, but I believe this is that usual " | Deepest parts of Rahmadi is about 75-78m deep. Also as a sidenote, in the left, upper and right edges of the map the depth really sinks deep, its about 282m deep there, but I believe this is that usual " | ||
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| + | We tested this in small demo terrain, -5m depth was the nice Turquoise color, -50m was dark ocean blue, -100m was the same and we even tried out -300m depth and it worked ingame ok, color was dark ocean blue. We just drove around in RHIB in the surface, but I see no reason why the -300m depth would not work for " | ||
| One bad thing for us is that [[ofp: | One bad thing for us is that [[ofp: | ||
| //Please note that this terrain analysis text is our own observations, | //Please note that this terrain analysis text is our own observations, | ||
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| ====== Notes ====== | ====== Notes ====== | ||
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| + | **Suma** (BIS Dev) said in their forums: //When working with a terrain of this size (4096), make sure your texture grid is set to something like 4x of the terrain grid (40 m in your terrain grid is 10 m), otherwise the memory requirements are enormous.// | ||
| Download from official BIS Visitor 3 page [[http:// | Download from official BIS Visitor 3 page [[http:// | ||
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arma/tools/visitor3.1194313633.txt.gz · Last modified: 2007/11/06 01:47 (external edit)
