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arma:tools:visitor3

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Visitor 3 Personal Edition

Visitor 3 Personal Edition

V3 has the new stallite layer mask texture thingys. Seems like in the “early hours” of V3 editing most of the people are having great difficulties operating V3, especially the texture parts.

Usage

TODO, sorry.

Visitor Terrain Analysis

This is our BIS Visitor 3 created terrain analysis. Mostly we started to look for water depths.

The island in question is the Sample map Rahmadi (Intro “island”), as its the only one with .pew Visitor 3 project file available where we can see how BIS layed it all out.

Water depths are as follows.

Depth Description Water Color
0m land starts Eh, land
0-50m shallow Light Blue / Greenish
50-?m deep Dark Blue

Deepest parts of Rahmadi is about 75-78m deep. Also as a sidenote, in the left, upper and right edges of the map the depth really sinks deep, its about 282m deep there, but I believe this is that usual “beyond the edge” bug of WRP's and not intended. However, if we assume ArmA engine understands the same as Visitor 3, then we could expect to use such water depths ingame too. In the lower edge the water depth rises again to -50m about.

One bad thing for us is that WrpTool is hardcored not to adjust depth beyond -50m so we are stuck always with the shallow waters :)

Please note that this terrain analysis text is our own observations, not necessarily facts or double checked for verification, especially the water depth relating to water colors are rough estimates. If you can help, please send us feedback.

Notes

Download from official BIS Visitor 3 page here.

arma/tools/visitor3.1194313633.txt.gz · Last modified: 2007-11-06 01:47 (external edit)