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tools:l3dt:satellite-resolution

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L3DT Satellite Resolution

PMC Editing Wiki: Tools, L3DT

This applies to ArmA (1), ArmA 2 and ArmA 3 satellite texture / mask generating.

Satellite texture == texture map, satellite mask == attribute map.

When you are trying to save large attributes (satellite mask) or texture (satellite texture, doh) it only allows you to increase and decrease the values by multiply… to counter this, type your own number in the spin-box.

When generating large mask/texture it will take a long time in L3DT, you should test all settings first in the smallest (or smaller) resolution to save time. 20480 resolution texture generation takes hours.

tools/l3dt/satellite-resolution.1656172046.txt.gz · Last modified: 2022/06/25 15:47 by snakeman